Talk:Omnitype (Ability): Difference between revisions

From The Pokemon Insurgence Wiki
(Unbugged Type Effectiveness Table - Must figure out a way to make Bug and Grass Types appear (1/16x))
 
(8 intermediate revisions by the same user not shown)
Line 3: Line 3:
|type1 = Ghost
|type1 = Ghost
|type2 = Dragon
|type2 = Dragon
|Normal = 0|Fighting = 0|Flying = 100|Poison = 0|Ground = 0|Rock = 200|Bug = 6.25|Ghost = 0|Steel = 50|Fire = 100|Water = 100|Grass = 6.25|Electric = 0|Psychic = 0|Ice = 100|Dragon = 0|Dark = 50|Fairy = 100|??? = 100}}
|Normal = 0
|Fighting = 0
|Flying = 100
|Poison = 0
|Ground = 0
|Rock = 200
|Bug = 6.25
|Ghost = 0
|Steel = 50
|Fire = 100
|Water = 100
|Grass = 6.25
|Electric = 0
|Psychic = 0
|Ice = 100
|Dragon = 0
|Dark = 50
|Fairy = 100}}
 
== How to Make the Type Effectiveness Table Accurate ==
 
I have made this Type Effectiveness Chart to better display how Omnitype works, but I am curious if anybody can figure out a way to make the Bug and Grass types appear to be 1/16x
Also, I am not very experienced with everything on the wiki, so I would also like to know how to put notes below the Table on the type effectiveness if a typing was removed/bypassed.
[[User:Jack TDB|-Jack_TDB]] ([[User talk:Jack TDB|talk]]) 03:58, 19 November 2017 (CET)
 
== Updated Table ==
{{Template:TypeEffectiveness
|type1 = Ghost
|type2 = Dragon
|Normal = 0
|Fighting = 0
|Flying = 100
|Poison = 0
|Ground = 0
|Rock = 200
|Bug = 6.25
|Ghost = 0
|Steel = 50
|Fire = 100
|Water = 100
|Grass = 6.25
|Electric = 0
|Psychic = 0
|Ice = 100
|Dragon = 0
|Dark = 50
|Fairy = 100
|notes=yes
|flying=yes
|normal=yes
|ground=yes
|ghost=yes
|steel=yes
|dark=yes
|fairy=yes
|newdragon=1
|newpsychic=1
|newpoison=1/4
|newnormal=1/4
|newfighting=1
|newelectric=1/2
|newghost=2
|newground=8}}
Just found out how to attach the little notes if a type is bypassed. I still need to learn how to make the Bug and Grass types appear 1/16x. There is a long lost 1/16 unicode character, but i am unsure on how to put that character into the table. [[User:Jack TDB|-Jack_TDB]] ([[User talk:Jack TDB|talk]]) 06:08, 14 December 2017 (CET)

Latest revision as of 07:10, 14 December 2017

Type effectiveness

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None

How to Make the Type Effectiveness Table Accurate

I have made this Type Effectiveness Chart to better display how Omnitype works, but I am curious if anybody can figure out a way to make the Bug and Grass types appear to be 1/16x Also, I am not very experienced with everything on the wiki, so I would also like to know how to put notes below the Table on the type effectiveness if a typing was removed/bypassed. -Jack_TDB (talk) 03:58, 19 November 2017 (CET)

Updated Table

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Notes:

Just found out how to attach the little notes if a type is bypassed. I still need to learn how to make the Bug and Grass types appear 1/16x. There is a long lost 1/16 unicode character, but i am unsure on how to put that character into the table. -Jack_TDB (talk) 06:08, 14 December 2017 (CET)