Type effectiveness
Under normal battle conditions this Pokémon is:
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How to Make the Type Effectiveness Table Accurate
I have made this Type Effectiveness Chart to better display how Omnitype works, but I am curious if anybody can figure out a way to make the Bug and Grass types appear to be 1/16x
Also, I am not very experienced with everything on the wiki, so I would also like to know how to put notes below the Table on the type effectiveness if a typing was removed/bypassed.
-Jack_TDB (talk) 03:58, 19 November 2017 (CET)
Updated Table
Under normal battle conditions this Pokémon is:
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Notes:
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- If Foresight or Odor Sleuth is used by an opponent, the opponent has Scrappy, or this Pokémon is given a Ring Target, the effectiveness of Normal-type moves is 1/4× and the effectiveness of Fighting-type moves is 1×.
- If Miracle Eye is used by an opponent or this Pokémon is given a Ring Target, the effectiveness of Psychic-type moves is 1×.
- If this Pokémon is given a Ring Target, the effectiveness of Ghost-type moves is 2×.
- If this Pokémon is given a Ring Target, the effectiveness of Electric-type moves is 1/2×.
- If this Pokémon is given a Ring Target, the effectiveness of Poison-type moves is 1/4×.
- If this Pokémon is given a Ring Target, the effectiveness of Dragon-type moves is 1×.
- If Gravity is in effect, this Pokémon is given an Iron Ball or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of Ground-type moves is 8×.
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Just found out how to attach the little notes if a type is bypassed. I still need to learn how to make the Bug and Grass types appear 1/16x. There is a long lost 1/16 unicode character, but i am unsure on how to put that character into the table. -Jack_TDB (talk) 06:08, 14 December 2017 (CET)