Talk:Omnitype (Ability): Difference between revisions

From The Pokemon Insurgence Wiki
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== Omnitype Weaknesses and Resistances ==
==Type effectiveness==
{{Template:TypeEffectiveness
|type1 = Ghost
|type2 = Dragon
|Normal = 0
|Fighting = 0
|Flying = 100
|Poison = 0
|Ground = 0
|Rock = 200
|Bug = 6.25
|Ghost = 0
|Steel = 50
|Fire = 100
|Water = 100
|Grass = 6.25
|Electric = 0
|Psychic = 0
|Ice = 100
|Dragon = 0
|Dark = 50
|Fairy = 100}}


Note: This is a guide to the Omnitype ability while it is bugged. until Omnitype is fixed in the next version, this will be the current type chart. Please only contribute to this if you have tested it in Pokemon Insurgence.
== How to Make the Type Effectiveness Table Accurate ==


I have made this Type Effectiveness Chart to better display how Omnitype works, but I am curious if anybody can figure out a way to make the Bug and Grass types appear to be 1/16x
Also, I am not very experienced with everything on the wiki, so I would also like to know how to put notes below the Table on the type effectiveness if a typing was removed/bypassed.
[[User:Jack TDB|-Jack_TDB]] ([[User talk:Jack TDB|talk]]) 03:58, 19 November 2017 (CET)


Immunities: Psychic, Normal, Grass, Steel
== Updated Table ==
 
{{Template:TypeEffectiveness
Resistances:
|type1 = Ghost
 
|type2 = Dragon
Neutral Damage:
|Normal = 0
 
|Fighting = 0
Weaknesses: Flying, Fairy, Rock, Water
|Flying = 100
|Poison = 0
|Ground = 0
|Rock = 200
|Bug = 6.25
|Ghost = 0
|Steel = 50
|Fire = 100
|Water = 100
|Grass = 6.25
|Electric = 0
|Psychic = 0
|Ice = 100
|Dragon = 0
|Dark = 50
|Fairy = 100
|notes=yes
|flying=yes
|normal=yes
|ground=yes
|ghost=yes
|steel=yes
|dark=yes
|fairy=yes
|newdragon=1
|newpsychic=1
|newpoison=1/4
|newnormal=1/4
|newfighting=1
|newelectric=1/2
|newghost=2
|newground=8}}
Just found out how to attach the little notes if a type is bypassed. I still need to learn how to make the Bug and Grass types appear 1/16x. There is a long lost 1/16 unicode character, but i am unsure on how to put that character into the table. [[User:Jack TDB|-Jack_TDB]] ([[User talk:Jack TDB|talk]]) 06:08, 14 December 2017 (CET)

Latest revision as of 07:10, 14 December 2017

Type effectiveness

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None

How to Make the Type Effectiveness Table Accurate

I have made this Type Effectiveness Chart to better display how Omnitype works, but I am curious if anybody can figure out a way to make the Bug and Grass types appear to be 1/16x Also, I am not very experienced with everything on the wiki, so I would also like to know how to put notes below the Table on the type effectiveness if a typing was removed/bypassed. -Jack_TDB (talk) 03:58, 19 November 2017 (CET)

Updated Table

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug 1/16x
Ghost
Steel ½×
Fire
Water
Grass 1/16x
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Notes:

Just found out how to attach the little notes if a type is bypassed. I still need to learn how to make the Bug and Grass types appear 1/16x. There is a long lost 1/16 unicode character, but i am unsure on how to put that character into the table. -Jack_TDB (talk) 06:08, 14 December 2017 (CET)