Darkness (weather condition): Difference between revisions

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{{WeatherInfobox
{{WeatherInfobox
|name=New Moon
|name=Darkness
|move=New Moon
|move=New Moon
|owimage=New Moon Before
|owimage=New Moon Before
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}}
}}


'''New Moon''' is a [[bulbapedia:weather conditions|weather condition]] introduced in battle exclusively in Pokémon Insurgence.
'''Darkness''' is a [[bulbapedia:weather conditions|weather condition]] introduced in battle exclusively in Pokémon Insurgence.


It will last for five turns if created using {{a|Noctem}} or {{m|New Moon}}, or eight if created while holding a [[Dark Rock]].
It will last for five turns if created using {{a|Noctem}} or {{m|New Moon}}, or eight if created while holding a [[Dark Rock]].
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==On the field==
==On the field==
New Moon occurs naturally in any areas where visibility can be improved by using {{m|Flash}}, such as [[Dark Cave]].
Darkness occurs naturally in any areas where visibility can be improved by using {{m|Flash}}, such as [[Dark Cave]].


==Effects==
==Effects==
* Boosts {{t|Ghost}} and {{Type|Dark}} moves by 35%
* Increases the damage of {{t|Ghost}} and {{Type|Dark}} moves by 35%
 
* Decreases the damage of {{Type|Fairy}} moves by 25%
* Decreases {{Type|Fairy}} moves by 25%
 
* Allows {{m|Lunar Cannon}}, {{m|Phantom Force}}, and {{m|Shadow Force}} to be used instantly.
* Allows {{m|Lunar Cannon}}, {{m|Phantom Force}}, and {{m|Shadow Force}} to be used instantly.
* Activates the following {{BLink|Abilities}}: {{a|Absolution}}, {{ba|Forecast}}, {{a|Heliophobia}}, {{a|Shadow Dance}}, {{a|Supercell}}
* Activates the following {{BLink|Abilities}}: {{a|Absolution}}, {{ba|Forecast}}, {{a|Heliophobia}}, {{a|Shadow Dance}}, {{a|Supercell}}
 
** Causes Forecast to change {{p|Castform}} to its Cloudy Form.
* Reduces the healing of {{m|Synthesis}} and {{m|Morning Sun}} by 33%.
* Changes {{m|Weather Ball}} to a {{type|Dark}} move and doubles its power.
 
* Causes {{m|Synthesis}} and {{m|Morning Sun}} to recover ⅓ of max HP.
* Increases the healing of {{m|Moonlight}} by 33%.
* Causes {{m|Moonlight}} to recover ⅔ of max HP.
 
* Reduces the power of the move {{m|Solar Beam}} by 70%.
* Reduces the power of the move {{m|Solar Beam}} by 70%.
* Increases the power of the move {{m|Surf}} by 50%.
* Increases the power of the move {{m|Surf}} by 50%.
* Changes {{m|Weather Ball}} to a {{type|Dark}} move and doubles its power.
* The effects of {{m|Hone Claws}} are increased from 1 to 2 stages.
* The effects of {{m|Hone Claws}} are increased from 1 to 2 stages.
* {{m|Geomancy}} boosts are now halved under New Moon
* {{m|Geomancy}} boosts are now halved under New Moon
* {{m|Nightmare}} reduces HP by ½ instead of ¼ while New Moon is active
* {{m|Nightmare}} reduces HP by ½ instead of ¼ while New Moon is active
 
* {{ba|Bad Dreams}} reduces HP by ¼ instead of ⅛ while New Moon is active
* {{m|Bad Dreams}} reduces HP by ¼ instead of ⅛ while New Moon is active
* {{ba|Pressure}} reduces PP by 3 instead of 2 under New Moon
 
* {{m|Pressure}} reduces PP by 3 instead of 2 under New Moon
 
* {{m|Flash}} now decreases accuracy by 2 stages instead of 1 under New Moon
* {{m|Flash}} now decreases accuracy by 2 stages instead of 1 under New Moon
 
* {{ba|Illuminate}} now increases Evasion by 1.25x under New Moon
* {{m|Illuminate}} now increases Evasion by 1.25x under New Moon
* Fairy type moves are not boosted by {{ba|Fairy Aura}} while New Moon is active
 
** {{ba|Aura Break}} does not affect Fairy Aura while New Moon is active
* Fairy type moves are not boosted by {{m|Fairy Aura}} while New Moon is active
* Dark type moves are boosted by {{ba|Dark Aura}} by 5/3x instead of 4/3x under New Moon
 
** If Aura Break is active then their damage is multiplied by 3/5x instead (as opposed to 3/4x)
# Aura Break does not affect Fairy Aura while New Moon is active
 
* Dark type moves are boosted by {{m|Dark Aura}} by 5/3x instead of 4/3x under New Moon
 
# If Aura Break is active then their damage is multiplied by 3/5x instead (as opposed to 3/4x)
 
* {{m|Reflect}} and {{m|Light Screen}} cause attacks to deal 4/10x and 8/15x original damage in Single and Double battles respectively while New Moon is active
* {{m|Reflect}} and {{m|Light Screen}} cause attacks to deal 4/10x and 8/15x original damage in Single and Double battles respectively while New Moon is active
 
* The {{BLink|Dusk Ball}}'s catch rate modifier is activated, regardless of location or time.
* The {{BLink|Dusk Ball}} has a 3.5x catch rate modifier, regardless of location or time.


[[Category:Weather conditions]]
[[Category:Weather conditions]]

Latest revision as of 21:35, 17 February 2023

Darkness
New Moon Before.png
New Moon After.png
Move Ability
New Moon Noctem

Darkness is a weather condition introduced in battle exclusively in Pokémon Insurgence.

It will last for five turns if created using Noctem or New Moon, or eight if created while holding a Dark Rock.

Description

Event Text
If naturally occurring N/A
New Moon used "The sky faded to pitch-black!"
Noctem activated <Pokémon>'s Noctem darkened the sky!
After turn is complete "The sky is dark."
When New Moon ends "The sky brightened again."

On the field

Darkness occurs naturally in any areas where visibility can be improved by using Flash, such as Dark Cave.

Effects