Shiny Rate

From The Pokemon Insurgence Wiki
Revision as of 18:27, 9 September 2018 by 1ofthe4rocketbros (talk | contribs) (Made more modifications after studying the code for this a bit more. It is still possible that I have missed information that will be discovered with further testing.)

Like any other Pokémon game, Shiny Pokémon are sought by many for either their different coloration and/or just for collection.

The game follows Generation VI shiny probability of 1/4096 (0.024%) for wild and static encounters; when obtaining the Shiny Charm the rate changes to 3/4096 (about 2/2731 or 0.072%).

Due to a bug in how the game handles checking a Pokémon's region, the shiny rate of eggs is unable to increase via the Masuda method or the Shiny Charm, leaving all eggs with a 1/4096 (0.024%) probability of hatching as shiny.

With the introduction of the DexNav the rate for catching shiny Pokémon in the wild is increased to 1/768 (0.13%); with the Shiny Charm acquired the rate is changed to 3/768 (about 1/256 0.39%).

The Friend Safari performs two separate checks with rates of 1/4096 (0.024%) and 1/8192 (0.012%), respectively, to see if the encountered Pokémon is shiny, bringing the overall rate up to 3/8192 (0.036%). With the Shiny Charm only the first check is affected and changed to 3/4096 (0.036%), bringing the overall total chance to 7/8192 (0.084%) with the Shiny Charm.

Note: In Insurgence, the DexNav doesn't have chaining, it's a flat rate that applies for each encounter when scanned through the DexNav. This means that even if the player leaves the area, the rate isn't affected.

Summary Table

Shiny Rate Shiny Charm
Friend Safari 3/8192
0.036%
7/8192
0.084%
Base rate 1/4096
0.024%
3/4096
0.072%
Pokémon breeding a Shiny Pokémon
or Hatching Eggs
1/4096
0.024%
1/4096
0.024%
DexNav 1/768
0.13%
1/256
0.39%