Shiny Rate

From The Pokemon Insurgence Wiki

Like any other Pokémon game, Shiny Pokémon are sought by many for either their different coloration and/or just for collection.

The game follows Generation VI shiny probability of 1/4096 (0.024%) for wild and static encounters; when obtaining the Shiny Charm the rate changes to 3/4096 (about 1/1365 or 0.073%).

This map indicates the 8 different regions that used to calculate shiny odds. Regions 3 and 4 are considered the same region.

Breeding with a foreign Pokémon, known as the Masuda method, increases the odds of hatching a shiny to 6/4096 (About 1/683, or 0.146%). After the Shiny Charm is acquired, the rate goes up to 8/4096 (1/512, or 0.195%). In Pokémon Insurgence, there are 8 different regions, as designated by the map to the right. Breeding Pokémon originating from save files from two different regions will yield higher shiny rates. A save file's region is set using the language of the player's computer upon starting the save file.

With the introduction of the DexNav the rate for catching shiny Pokémon in the wild is increased to 1/768 (0.13%); with the Shiny Charm acquired the rate is changed to 3/768 (about 1/256, or 0.39%).

The Friend Safari has a chance of 5/4096 (about 1/819, or 0.12%) for encounters to be shiny. With the Shiny Charm, this rate is boosted to 7/4096 (about 1/585, or 0.17%).

Note: In Insurgence, the DexNav doesn't have chaining. It's a flat rate that applies for each encounter when scanned through the DexNav. This means that even if the player leaves the area, the rate isn't affected.

Summary Table

Shiny Rate Shiny Charm
Base rate 1/4096
0.024%
3/4096
0.073%
Friend Safari 5/4096
0.12%
7/4096
0.17%
Breeding via Masuda method 6/4096
0.146%
8/4096
0.195%
DexNav 1/768
0.13%
1/256
0.39%