Livewire (move)

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Revision as of 19:03, 4 October 2020 by MastersHideout (talk | contribs) (By TM: D Dratini evo line Electric/Water to Water/Electric)
Livewire
[[File:|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all foes
Availability
Introduced Insurgence

Livewire is a non-damaging Electric-type move exclusive to Pokémon Insurgence. It is TM82.

Effect

Livewire sets an entry hazard around the target Pokémon, which will paralyze them upon switching in. It can stack up to 5 times, with each layer adding a 20% chance of incoming Pokemon being paralyzed upon switching in. This chance is doubled in the Rain.

Livewire has no effect against Flying-type, Electric-type, or Ground-type Pokémon or Pokémon with the Ability Limber, Levitate or Leaf Guard (during intense sunlight). However, a Flying or Levitating Pokémon will be affected if it is switched in while holding an Iron Ball, while Gravity is in effect or if Baton Passed an Ingrain. If an Electric or Ground-type Pokémon that is not also a Flying-type or has the Ability Levitate is switched in, it will absorb Livewire and the effect of Livewire will end. Also, if an Electric or Ground-type Pokémon that is also a Flying-type or has the Ability Levitate is switched in holding the item Iron Ball or while Gravity is in effect, it will absorb Livewire.

If a Pokémon is holding an Air Balloon, it will not be affected by Livewire, unless Gravity is in effect. An Electric or Ground-type Pokémon holding an Air Balloon will not absorb Livewire, unless Gravity is in effect.

The moves Rapid Spin and Defog remove the effect of Livewire; Rapid Spin removes Livewire set around the Rapid Spinner while Defog removes Livewire set on both sides.

In the event that both Livewire and Toxic Spikes are set on the field and the Pokémon switched in is capable of being affected by both, the Pokémon will first be poisoned before having the status immediately overwritten to paralysis, regardless of the order in which the two entry hazards are placed on the field.

Description

Type Description
Battle Causes Pokemon that are switched in to be immediately Paralyzed.
TM It lays an unclosed circuit at the foe's feet, paralyzing those who touch it.


Learnset

# Pokémon Type Level
No Pokémon can learn this move via leveling up.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Type
025 Pikachu Electric Electric
026 Raichu Electric Electric
081 Magnemite Electric Steel
082 Magneton Electric Steel
100 Voltorb Electric Electric
101 Electrode Electric Electric
125 Electabuzz Electric Electric
135 Jolteon Electric Electric
145 Zapdos Electric Flying
151 Mew Psychic Psychic
170 Chinchou Water Electric
171 Lanturn Water Electric
172 Pichu Electric Electric
179 Mareep Electric Electric
180 Flaaffy Electric Electric
181 Ampharos Electric Electric
239 Elekid Electric Electric
243 Raikou Electric Electric
309 Electrike Electric Electric
310 Manectric Electric Electric
311 Plusle Electric Electric
312 Minun Electric Electric
403 Shinx Electric Electric
404 Luxio Electric Electric
405 Luxray Electric Electric
417 Pachirisu Electric Electric
462 Magnezone Electric Steel
466 Electivire Electric Electric
479 Rotom Electric Ghost
522 Blitzle Electric Electric
523 Zebstrika Electric Electric
587 Emolga Electric Flying
595 Joltik Bug Electric
596 Galvantula Bug Electric
602 Tynamo Electric Electric
603 Eelektrik Electric Electric
604 Eelektross Electric Electric
618 Stunfisk Ground Electric
642 Thundurus Electric Flying
644 Zekrom Dragon Electric
694 Helioptile Electric Normal
695 Heliolisk Electric Normal
702 Dedenne Electric Fairy
738 Delta Ralts Electric Ice
739 Delta Kirlia Electric Ice
740 Delta Gardevoir Electric Ice
741 Delta Gallade Electric Ice
752 Delta Koffing Electric Flying
753 Delta Weezing Electric Flying
779 Delta Cyndaquil Electric Electric
780 Delta Quilava Electric Electric
781 Delta Typhlosion Electric Steel
816 Delta Dratini Water Electric
817 Delta Dragonair Water Electric
818 Delta Dragonite Water Electric
844 Delta Seedot Electric Electric
845 Delta Nuzleaf Electric Electric
846 Delta Shiftry Electric Electric
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Variations of the move Spikes
Status SpikesStealth RockToxic SpikesSticky WebLivewirePermafrost