Shiny Rate
Like any other Pokémon game, Shiny Pokémon are sought by many for either their different coloration and/or just for collection.
The game follows Generation VI shiny probability of 1/4096 (0.024%) for wild and static encounters; when obtaining the Shiny Charm the rate changes to 3/4096 (about 1/1365 or 0.073%).
Breeding with a foreign Pokemon, known as the Masuda method, increases the odds of hatching a shiny to 6/4096 (About 1/683, or 0.146%). After the Shiny Charm is acquired, the rate goes up to 8/4096 (1/512, or 0.195%).In Pokémon Insurgence, there are 8 different regions, as designated by [cdn.discordapp.com/attachments/346803357257695232/711627167473336320/unknown.png this map]. Trading Pokémon with someone who's OT is not in the player's region and breeding it with Pokémon that have one's own OT will yield higher shiny rates. A player's region is set using the player's computer language upon starting a new save file
With the introduction of the DexNav the rate for catching shiny Pokémon in the wild is increased to 1/768 (0.13%); with the Shiny Charm acquired the rate is changed to 3/768 (about 1/256, or 0.39%).
The Friend Safari has a chance of 5/4096 (about 1/819, or 0.12%) for encounters to be shiny. With the Shiny Charm, this rate is boosted to 7/4096 (about 1/585, or 0.17%).
Note: In Insurgence, the DexNav doesn't have chaining. It's a flat rate that applies for each encounter when scanned through the DexNav. This means that even if the player leaves the area, the rate isn't affected.
Summary Table
Shiny Rate | Shiny Charm | |
---|---|---|
Base rate | 1/4096 0.024% |
3/4096 0.073% |
Friend Safari | 5/4096 0.12% |
7/4096 0.17% |
Breeding via Masuda method | ~1/683 0.146% |
1/512 0.195% |
DexNav | 1/768 0.13% |
1/256 0.39% |