Shiny Rate

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Revision as of 18:43, 17 May 2020 by ThePotato (talk | contribs)

Like any other Pokémon game, Shiny Pokémon are sought by many for either their different coloration and/or just for collection.

The game follows Generation VI shiny probability of 1/4096 (0.024%) for wild and static encounters; when obtaining the Shiny Charm the rate changes to 3/4096 (about 1/1365 or 0.073%).

Breeding with a foreign Pokemon, known as the Masuda method, increases the odds of hatching a shiny to 6/4096 (About 1/683, or 0.146%). After the Shiny Charm is acquired, the rate goes up to 8/4096 (1/512, or 0.195%).In Pokémon Insurgence, there are 8 different regions, as designated by [cdn.discordapp.com/attachments/346803357257695232/711627167473336320/unknown.png this map]. Trading Pokémon with someone who's OT is not in the player's region and breeding it with Pokémon that have one's own OT will yield higher shiny rates. A player's region is set using the player's computer language upon starting a new save file

With the introduction of the DexNav the rate for catching shiny Pokémon in the wild is increased to 1/768 (0.13%); with the Shiny Charm acquired the rate is changed to 3/768 (about 1/256, or 0.39%).

The Friend Safari has a chance of 5/4096 (about 1/819, or 0.12%) for encounters to be shiny. With the Shiny Charm, this rate is boosted to 7/4096 (about 1/585, or 0.17%).

Note: In Insurgence, the DexNav doesn't have chaining. It's a flat rate that applies for each encounter when scanned through the DexNav. This means that even if the player leaves the area, the rate isn't affected.

Summary Table

Shiny Rate Shiny Charm
Base rate 1/4096
0.024%
3/4096
0.073%
Friend Safari 5/4096
0.12%
7/4096
0.17%
Breeding via Masuda method ~1/683
0.146%
1/512
0.195%
DexNav 1/768
0.13%
1/256
0.39%