Shiny Rate: Difference between revisions
Jk Howling (talk | contribs) m (Updated friend safari shiny rates as of 1.2.5) |
Jk Howling (talk | contribs) (Updated friend safari shiny rates as of 1.2.5 (forgot the chart)) |
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! class="l" style="background: #{{gold color}}" | [[Friend Safari]] | ! class="l" style="background: #{{gold color}}" | [[Friend Safari]] | ||
| | | 5/4096<br>0.12% || 7/4096<br>0.17% | ||
|- style="background: #fff" | |- style="background: #fff" | ||
! class="l" style="background: #{{gold color}}" | Base rate | ! class="l" style="background: #{{gold color}}" | Base rate |
Revision as of 05:10, 1 February 2020
Like any other Pokémon game, Shiny Pokémon are sought by many for either their different coloration and/or just for collection.
The game follows Generation VI shiny probability of 1/4096 (0.024%) for wild and static encounters; when obtaining the Shiny Charm the rate changes to 3/4096 (about 2/2731 or 0.072%).
Due to a bug in how the game handles checking a Pokémon's region, the shiny rate of eggs is unable to increase via the Masuda method or the Shiny Charm, leaving all eggs with a 1/4096 (0.024%) probability of hatching as shiny.
With the introduction of the DexNav the rate for catching shiny Pokémon in the wild is increased to 1/768 (0.13%); with the Shiny Charm acquired the rate is changed to 3/768 (about 1/256, or 0.39%).
The Friend Safari has a chance of 5/4096 (about 1/819, or 0.12%) for encounters to be shiny. With the Shiny Charm, this rate is boosted to 7/4096 (about 1/585, or 0.17%).
Note: In Insurgence, the DexNav doesn't have chaining, it's a flat rate that applies for each encounter when scanned through the DexNav. This means that even if the player leaves the area, the rate isn't affected.
Summary Table
Shiny Rate | Shiny Charm | |
---|---|---|
Friend Safari | 5/4096 0.12% |
7/4096 0.17% |
Base rate | 1/4096 0.024% |
3/4096 0.072% |
Pokémon breeding a Shiny Pokémon or Hatching Eggs |
1/4096 0.024% |
1/4096 0.024% |
DexNav | 1/768 0.13% |
1/256 0.39% |