Pokkén System: Difference between revisions
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In Pokémon Insurgence, certain Pokémon are given alternate formes corresponding to their fighter designs in the Pokémon arcade fighting game, {{BLink|Pokkén Tournament}}. The '''Pokkén System''' is a special system given to these Pokémon which gives them extra benefits and access to exclusive moves in battle. | |||
=Mechanics= | ==Mechanics== | ||
The Pokkén System incorporates numerous mechanics exhibited by Battle Pokémon in Pokkén Tournament. | |||
===Synergy Gauge=== | |||
Each Pokkén Pokémon features a special meter which fills up as a battle progresses known as the '''Synergy Gauge''' if the Pokkén Pokémon is in possession of a '''Burst Attack'''. The Synergy Gauge is composed of 5 individual charges corresponding to how much damage the Pokkén Pokémon has taken from the attacks of other Pokémon. A charge appears once the Pokkén Pokémon takes 10% of its total HP in damage, with multiple charges filling the Synergy Gauge for every 10% of its total HP lost. Only damage acquired specifically from the attacks of other Pokémon will count towards Synergy Gauge charges; self-inflicted damage including {{m|Substitute}}, residual effects such as [[bulbapedia:Poison (status condition)|Poison]] or [[bulbapedia:Sandstorm (weather condition)|Sandstorm]] damage, and recoil damage do not contribute towards filling the Synergy Gauge. Once the Synergy Gauge becomes filled, the Synergy Gauge charges turn white and the Pokkén Pokémon enters '''Burst Mode'''. | |||
===Burst Mode=== | |||
Burst Mode is the state in which a Pokkén Pokémon is able to exhibit its special capabilities. At the end of each turn, the Pokkén Pokémon loses 1 charge from its Synergy Gauge. If the Pokkén Pokémon manages to deal damage using a damaging attack, it adds 1 charge to its Synergy Gauge if it is not already full. Conversely, if it receives damage from a damaging attack, 1 charge is removed from its Synergy Gauge. When no charges remain in the Synergy Gauge, the Pokkén Pokémon leaves Burst Mode. There is no limit to the number of times a Pokkén Pokémon may enter Burst Mode, provided that it fulfills the Synergy Gauge requirements each time. | |||
During Burst Mode the following benefits are acquired: | |||
* All of a Pokkén Pokémon's {{BLink|stats}} except for HP are increased by 10%. | |||
* At the end of each turn, this Pokémon restores 1/8 of its total HP if it has not received damage from a damaging attack this turn. | |||
* This Pokémon cannot be {{BLink|flinch}}ed unless its opponent's Attack or Special Attack has been increased, the opponent is also in Burst Mode, or the attack scores a {{BLink|critical hit}}. | |||
* Burst Attacks may be used. | |||
===Burst Attacks=== | |||
In order to begin filling the Synergy Gauge and enter Burst Mode, a Burst Attack must be known by the Pokkén Pokémon. Burst Attacks are generally stronger than normal damaging moves and exhibit special characteristics depending on which Burst Attack is used. The moves {{m|Counter}}, {{m|Mirror Coat}}, and {{m|Metal Burst}} cannot act in response to Burst Attacks. Burst Attacks can only be used once during a single Burst Mode duration, however they can be used again upon exiting and then reentering Burst Mode. All Burst Attacks are learned at level 100 and cannot be acquired or accessed by any other means. | |||
====Fairy Tempest==== | |||
{{Learnlist/pokkenh/6|Gardevoir|Psychic|Fairy}} | |||
{{Learnlist/pokken6|282_2|Gardevoir||Fairy Tempest|Fairy|Special|180|—|5|'''|}} | |||
{{Learnlist/pokkenf/6|Gardevoir|Psychic|Fairy}} | |||
Fairy Tempest is unique for being the only Burst Attack that hits multiple Pokémon, affecting both of the opposing Pokémon in double battles. Gardevoir adds 1 charge to its Synergy Gauge for each Pokémon damaged, making this the only attack which is capable of adding multiple charges to the Synergy Gauge. | |||
====Dynamic Fury==== | |||
{{Learnlist/pokkenh/6|Machamp|Fighting|Fighting}} | |||
{{Learnlist/pokken6|068_1|Machamp||Dynamic Fury|Fighting|Physical|50|—|5|'''|}} | |||
{{Learnlist/pokkenf/6|Machamp|Fighting|Fighting}} | |||
At the cost of expending the remainder of its Synergy Gauge, {{p|Machamp}} is able to hit its target once for each charge removed. This gives Dynamic Fury a maximum power of 250 if Machamp's Synergy Gauge is full. Despite potentially hitting the target multiple times, this attack does not increase the Synergy Gauge for each hit. | |||
====Aura Blast==== | |||
{{Learnlist/pokkenh/6|Lucario|Fighting|Steel}} | |||
{{Learnlist/pokken6|448_2|Lucario||Aura Blast|Fighting|Special|50|—|5|'''|}} | |||
{{Learnlist/pokkenf/6|Lucario|Fighting|Steel}} | |||
While in Burst Mode, {{p|Lucario}} generates an aura sphere at the end of each turn, including the turn it enters Burst Mode. For each turn that it remains in Burst Mode, Lucario generates another aura sphere, allowing for a maximum of 7 aura spheres before it is forced to exit Burst Mode. When Aura Blast is used, Lucario attacks the target once for each aura sphere. The last sphere hits for twice as much damage as those preceding it. Despite potentially hitting the target multiple times, this attack does not increase the Synergy Gauge for each hit. | |||
====Dark Nova==== | |||
{{Learnlist/pokkenh/6|Mewtwo|Psychic|Dark}} | |||
{{Learnlist/pokken6|150_4|Mewtwo||Dark Nova|Dark|Special|135|—|5|'''|}} | |||
{{Learnlist/pokkenf/6|Mewtwo|Psychic|Dark}} | |||
Dark Nova hits the target twice. This attack is unique for calculating damage using the higher of {{p|Mewtwo}}'s {{stat|Attack}} and {{stat|Special Attack}} stats. Despite potentially hitting the target multiple times, this attack does not increase the Synergy Gauge for each hit. |
Revision as of 08:00, 18 January 2020
In Pokémon Insurgence, certain Pokémon are given alternate formes corresponding to their fighter designs in the Pokémon arcade fighting game, Pokkén Tournament. The Pokkén System is a special system given to these Pokémon which gives them extra benefits and access to exclusive moves in battle.
Mechanics
The Pokkén System incorporates numerous mechanics exhibited by Battle Pokémon in Pokkén Tournament.
Synergy Gauge
Each Pokkén Pokémon features a special meter which fills up as a battle progresses known as the Synergy Gauge if the Pokkén Pokémon is in possession of a Burst Attack. The Synergy Gauge is composed of 5 individual charges corresponding to how much damage the Pokkén Pokémon has taken from the attacks of other Pokémon. A charge appears once the Pokkén Pokémon takes 10% of its total HP in damage, with multiple charges filling the Synergy Gauge for every 10% of its total HP lost. Only damage acquired specifically from the attacks of other Pokémon will count towards Synergy Gauge charges; self-inflicted damage including Substitute, residual effects such as Poison or Sandstorm damage, and recoil damage do not contribute towards filling the Synergy Gauge. Once the Synergy Gauge becomes filled, the Synergy Gauge charges turn white and the Pokkén Pokémon enters Burst Mode.
Burst Mode
Burst Mode is the state in which a Pokkén Pokémon is able to exhibit its special capabilities. At the end of each turn, the Pokkén Pokémon loses 1 charge from its Synergy Gauge. If the Pokkén Pokémon manages to deal damage using a damaging attack, it adds 1 charge to its Synergy Gauge if it is not already full. Conversely, if it receives damage from a damaging attack, 1 charge is removed from its Synergy Gauge. When no charges remain in the Synergy Gauge, the Pokkén Pokémon leaves Burst Mode. There is no limit to the number of times a Pokkén Pokémon may enter Burst Mode, provided that it fulfills the Synergy Gauge requirements each time.
During Burst Mode the following benefits are acquired:
- All of a Pokkén Pokémon's stats except for HP are increased by 10%.
- At the end of each turn, this Pokémon restores 1/8 of its total HP if it has not received damage from a damaging attack this turn.
- This Pokémon cannot be flinched unless its opponent's Attack or Special Attack has been increased, the opponent is also in Burst Mode, or the attack scores a critical hit.
- Burst Attacks may be used.
Burst Attacks
In order to begin filling the Synergy Gauge and enter Burst Mode, a Burst Attack must be known by the Pokkén Pokémon. Burst Attacks are generally stronger than normal damaging moves and exhibit special characteristics depending on which Burst Attack is used. The moves Counter, Mirror Coat, and Metal Burst cannot act in response to Burst Attacks. Burst Attacks can only be used once during a single Burst Mode duration, however they can be used again upon exiting and then reentering Burst Mode. All Burst Attacks are learned at level 100 and cannot be acquired or accessed by any other means.
Fairy Tempest
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Fairy Tempest is unique for being the only Burst Attack that hits multiple Pokémon, affecting both of the opposing Pokémon in double battles. Gardevoir adds 1 charge to its Synergy Gauge for each Pokémon damaged, making this the only attack which is capable of adding multiple charges to the Synergy Gauge.
Dynamic Fury
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At the cost of expending the remainder of its Synergy Gauge, Machamp is able to hit its target once for each charge removed. This gives Dynamic Fury a maximum power of 250 if Machamp's Synergy Gauge is full. Despite potentially hitting the target multiple times, this attack does not increase the Synergy Gauge for each hit.
Aura Blast
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While in Burst Mode, Lucario generates an aura sphere at the end of each turn, including the turn it enters Burst Mode. For each turn that it remains in Burst Mode, Lucario generates another aura sphere, allowing for a maximum of 7 aura spheres before it is forced to exit Burst Mode. When Aura Blast is used, Lucario attacks the target once for each aura sphere. The last sphere hits for twice as much damage as those preceding it. Despite potentially hitting the target multiple times, this attack does not increase the Synergy Gauge for each hit.
Dark Nova
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Dark Nova hits the target twice. This attack is unique for calculating damage using the higher of Mewtwo's Attack and Special Attack stats. Despite potentially hitting the target multiple times, this attack does not increase the Synergy Gauge for each hit.