Prism Guard (Ability): Difference between revisions

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|text6=Inflicts damage to the foe from non-contact moves.
|text6=Inflicts damage to the foe from non-contact moves.
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'''Prism Guard''' is an ability exclusive to [http://pokemonzetaomicron.wikia.com/wiki/Pokemon_Zeta_Omicron_Wiki Pokémon Zeta and Omicron] and Pokémon Insurgence. It is the {{BLink|signature Ability}} of [[Mega Milotic]].
'''Prism Guard''' is an ability exclusive to [[zowiki:|Pokémon Zeta/Omicron]] and Pokémon Insurgence. It is the {{BLink|signature Ability}} of [[Mega Milotic]].
== Effect ==
== Effect ==
===In battle===
===In battle===
When a Pokémon with Prism Guard is hit with a non-contact move, the attacker loses 1/8 of its own maximum HP, after all turn-based damage is dealt. If Prism Guard causes both the user and the attacker to faint, then the attacker will faint first.
When a Pokémon with Prism Guard is hit with an attack that does not make {{BLink|contact}}, the attacker takes damage equal to 1/8 of its own HP, after all turn-based damage is dealt. If Prism Guard causes both the user and the attacker to faint, then the attacker will faint first. It is the non-contact counterpart to {{ba|Iron Barbs}} and {{ba|Rough Skin}}.
 
If a Pokémon with this Ability is hit by a {{BLink|multi-strike move}} that does not make contact (such as {{m|Water Shuriken}}), each hit will activate this Ability. The Ability does not activate if an attack hits the {{m|substitute}} of a Pokémon with this Ability.


===Outside of battle===
===Outside of battle===
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{{Ability/entry|350_1|Milotic|Water|Fairy|Prism Guard|None|None|Mega Milotic}}
{{Ability/entry|350_1|Milotic|Water|Fairy|Prism Guard|None|None|Mega Milotic}}
{{Ability/foot|fairy}}
{{Ability/foot|fairy}}
[[Category:Unique Abilities]]

Latest revision as of 18:47, 24 December 2020

Prism Guard
Insurgence
Inflicts damage to the foe from non-contact moves.

Prism Guard is an ability exclusive to Pokémon Zeta/Omicron and Pokémon Insurgence. It is the signature Ability of Mega Milotic.

Effect

In battle

When a Pokémon with Prism Guard is hit with an attack that does not make contact, the attacker takes damage equal to 1/8 of its own HP, after all turn-based damage is dealt. If Prism Guard causes both the user and the attacker to faint, then the attacker will faint first. It is the non-contact counterpart to Iron Barbs and Rough Skin.

If a Pokémon with this Ability is hit by a multi-strike move that does not make contact (such as Water Shuriken), each hit will activate this Ability. The Ability does not activate if an attack hits the substitute of a Pokémon with this Ability.

Outside of battle

Prism Guard has no effect outside of battle.

Pokémon with Prism Guard

# Pokémon Types First Ability Second Ability Hidden Ability
350 1.png Milotic
Mega Milotic
Water Fairy Prism Guard None None