Prism Guard (Ability)
When a Pokémon with Prism Guard is hit with an attack that does not make contact, the attacker takes damage equal to 1/8 of its own HP, after all turn-based damage is dealt. If Prism Guard causes both the user and the attacker to faint, then the attacker will faint first. It is the non-contact counterpart to Iron Barbs and Rough Skin.
If a Pokémon with this Ability is hit by a multi-strike move that does not make contact (such as Water Shuriken), each hit will activate this Ability. The Ability does not activate if an attack hits the substitute of a Pokémon with this Ability.
Outside of battle
Prism Guard has no effect outside of battle.
Pokémon with Prism Guard
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