Darkness (weather condition): Difference between revisions
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{{WeatherInfobox | {{WeatherInfobox | ||
|name= | |name=Darkness | ||
|move=New Moon | |move=New Moon | ||
|owimage=New Moon Before | |||
|baimage=New Moon After | |||
|ability=Noctem | |ability=Noctem | ||
|color=Dark | |color=Dark | ||
}} | }} | ||
''' | |||
'''Darkness''' is a [[bulbapedia:weather conditions|weather condition]] introduced in battle exclusively in Pokémon Insurgence. | |||
It will last for five turns if created using {{a|Noctem}} or {{m|New Moon}}, or eight if created while holding a [[Dark Rock]]. | It will last for five turns if created using {{a|Noctem}} or {{m|New Moon}}, or eight if created while holding a [[Dark Rock]]. | ||
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|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{a|Noctem}} activated | | {{a|Noctem}} activated | ||
| ''<Pokémon>'s Noctem | | ''<Pokémon>'s Noctem darkened the sky!'' | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| After turn is complete | | After turn is complete | ||
| ''"The | | ''"The sky is dark."'' | ||
|- | |- | ||
| style="background:#FFF; {{roundybl|5px}}" | When New Moon ends | | style="background:#FFF; {{roundybl|5px}}" | When New Moon ends | ||
| style="background:#FFF; {{roundybr|5px}}" | ''"The | | style="background:#FFF; {{roundybr|5px}}" | ''"The sky brightened again."'' | ||
|} | |} | ||
==On the field== | ==On the field== | ||
Darkness occurs naturally in any areas where visibility can be improved by using {{m|Flash}}, such as [[Dark Cave]]. | |||
==Effects== | ==Effects== | ||
* | * Increases the damage of {{t|Ghost}} and {{Type|Dark}} moves by 35% | ||
* Decreases the damage of {{Type|Fairy}} moves by 25% | |||
* Decreases {{Type|Fairy}} moves by | * Allows {{m|Lunar Cannon}}, {{m|Phantom Force}}, and {{m|Shadow Force}} to be used instantly. | ||
* Activates the following {{BLink|Abilities}}: {{a|Absolution}}, {{ba|Forecast}}, {{a|Heliophobia}}, {{a|Shadow Dance}}, {{a|Supercell}} | |||
* Allows {{m|Lunar Cannon}} to be used instantly. | ** Causes Forecast to change {{p|Castform}} to its Cloudy Form. | ||
* Changes {{m|Weather Ball}} to a {{type|Dark}} move and doubles its power. | |||
* | * Causes {{m|Synthesis}} and {{m|Morning Sun}} to recover ⅓ of max HP. | ||
* Causes {{m|Moonlight}} to recover ⅔ of max HP. | |||
* Increases | * Reduces the power of the move {{m|Solar Beam}} by 70%. | ||
* Increases the power of the move {{m|Surf}} by 50%. | |||
* | * The effects of {{m|Hone Claws}} are increased from 1 to 2 stages. | ||
* {{m|Geomancy}} boosts are now halved under New Moon | |||
* | * {{m|Nightmare}} reduces HP by ½ instead of ¼ while New Moon is active | ||
* {{ba|Bad Dreams}} reduces HP by ¼ instead of ⅛ while New Moon is active | |||
* {{ba|Pressure}} reduces PP by 3 instead of 2 under New Moon | |||
* {{m|Flash}} now decreases accuracy by 2 stages instead of 1 under New Moon | |||
* {{ba|Illuminate}} now increases Evasion by 1.25x under New Moon | |||
* Fairy type moves are not boosted by {{ba|Fairy Aura}} while New Moon is active | |||
** {{ba|Aura Break}} does not affect Fairy Aura while New Moon is active | |||
* Dark type moves are boosted by {{ba|Dark Aura}} by 5/3x instead of 4/3x under New Moon | |||
** If Aura Break is active then their damage is multiplied by 3/5x instead (as opposed to 3/4x) | |||
* {{m|Reflect}} and {{m|Light Screen}} cause attacks to deal 4/10x and 8/15x original damage in Single and Double battles respectively while New Moon is active | |||
* The {{BLink|Dusk Ball}}'s catch rate modifier is activated, regardless of location or time. | |||
[[Category:Weather conditions]] | [[Category:Weather conditions]] |
Latest revision as of 20:35, 17 February 2023
Darkness | |
Move | Ability |
---|---|
New Moon | Noctem |
Darkness is a weather condition introduced in battle exclusively in Pokémon Insurgence.
It will last for five turns if created using Noctem or New Moon, or eight if created while holding a Dark Rock.
Description
Event | Text |
---|---|
If naturally occurring | N/A |
New Moon used | "The sky faded to pitch-black!" |
Noctem activated | <Pokémon>'s Noctem darkened the sky! |
After turn is complete | "The sky is dark." |
When New Moon ends | "The sky brightened again." |
On the field
Darkness occurs naturally in any areas where visibility can be improved by using Flash, such as Dark Cave.
Effects
- Increases the damage of Ghost and Dark-type moves by 35%
- Decreases the damage of Fairy-type moves by 25%
- Allows Lunar Cannon, Phantom Force, and Shadow Force to be used instantly.
- Activates the following Abilities: Absolution, Forecast, Heliophobia, Shadow Dance, Supercell
- Causes Forecast to change Castform to its Cloudy Form.
- Changes Weather Ball to a Dark-type move and doubles its power.
- Causes Synthesis and Morning Sun to recover ⅓ of max HP.
- Causes Moonlight to recover ⅔ of max HP.
- Reduces the power of the move Solar Beam by 70%.
- Increases the power of the move Surf by 50%.
- The effects of Hone Claws are increased from 1 to 2 stages.
- Geomancy boosts are now halved under New Moon
- Nightmare reduces HP by ½ instead of ¼ while New Moon is active
- Bad Dreams reduces HP by ¼ instead of ⅛ while New Moon is active
- Pressure reduces PP by 3 instead of 2 under New Moon
- Flash now decreases accuracy by 2 stages instead of 1 under New Moon
- Illuminate now increases Evasion by 1.25x under New Moon
- Fairy type moves are not boosted by Fairy Aura while New Moon is active
- Aura Break does not affect Fairy Aura while New Moon is active
- Dark type moves are boosted by Dark Aura by 5/3x instead of 4/3x under New Moon
- If Aura Break is active then their damage is multiplied by 3/5x instead (as opposed to 3/4x)
- Reflect and Light Screen cause attacks to deal 4/10x and 8/15x original damage in Single and Double battles respectively while New Moon is active
- The Dusk Ball's catch rate modifier is activated, regardless of location or time.