Darkness (weather condition): Difference between revisions
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{{WeatherInfobox | {{WeatherInfobox | ||
|name= | |name=Darkness | ||
|move=New Moon | |move=New Moon | ||
|owimage=New Moon Before | |owimage=New Moon Before | ||
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}} | }} | ||
''' | '''Darkness''' is a [[bulbapedia:weather conditions|weather condition]] introduced in battle exclusively in Pokémon Insurgence. | ||
It will last for five turns if created using {{a|Noctem}} or {{m|New Moon}}, or eight if created while holding a [[Dark Rock]]. | It will last for five turns if created using {{a|Noctem}} or {{m|New Moon}}, or eight if created while holding a [[Dark Rock]]. | ||
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==On the field== | ==On the field== | ||
Darkness occurs naturally in any areas where visibility can be improved by using {{m|Flash}}, such as [[Dark Cave]]. | |||
==Effects== | ==Effects== | ||
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* Allows {{m|Lunar Cannon}}, {{m|Phantom Force}}, and {{m|Shadow Force}} to be used instantly. | * Allows {{m|Lunar Cannon}}, {{m|Phantom Force}}, and {{m|Shadow Force}} to be used instantly. | ||
* Activates the following {{BLink|Abilities}}: {{a|Absolution}}, {{ba|Forecast}}, {{a|Heliophobia}}, {{a|Shadow Dance}}, {{a|Supercell}} | * Activates the following {{BLink|Abilities}}: {{a|Absolution}}, {{ba|Forecast}}, {{a|Heliophobia}}, {{a|Shadow Dance}}, {{a|Supercell}} | ||
** Causes Forecast to change {{p| | ** Causes Forecast to change {{p|Castform}} to its Cloudy Form. | ||
* Changes {{m|Weather Ball}} to a {{type|Dark}} move and doubles its power. | * Changes {{m|Weather Ball}} to a {{type|Dark}} move and doubles its power. | ||
* Causes {{m|Synthesis}} and {{m|Morning Sun}} to recover ⅓ of max HP. | * Causes {{m|Synthesis}} and {{m|Morning Sun}} to recover ⅓ of max HP. |
Latest revision as of 20:35, 17 February 2023
Darkness | |
Move | Ability |
---|---|
New Moon | Noctem |
Darkness is a weather condition introduced in battle exclusively in Pokémon Insurgence.
It will last for five turns if created using Noctem or New Moon, or eight if created while holding a Dark Rock.
Description
Event | Text |
---|---|
If naturally occurring | N/A |
New Moon used | "The sky faded to pitch-black!" |
Noctem activated | <Pokémon>'s Noctem darkened the sky! |
After turn is complete | "The sky is dark." |
When New Moon ends | "The sky brightened again." |
On the field
Darkness occurs naturally in any areas where visibility can be improved by using Flash, such as Dark Cave.
Effects
- Increases the damage of Ghost and Dark-type moves by 35%
- Decreases the damage of Fairy-type moves by 25%
- Allows Lunar Cannon, Phantom Force, and Shadow Force to be used instantly.
- Activates the following Abilities: Absolution, Forecast, Heliophobia, Shadow Dance, Supercell
- Causes Forecast to change Castform to its Cloudy Form.
- Changes Weather Ball to a Dark-type move and doubles its power.
- Causes Synthesis and Morning Sun to recover ⅓ of max HP.
- Causes Moonlight to recover ⅔ of max HP.
- Reduces the power of the move Solar Beam by 70%.
- Increases the power of the move Surf by 50%.
- The effects of Hone Claws are increased from 1 to 2 stages.
- Geomancy boosts are now halved under New Moon
- Nightmare reduces HP by ½ instead of ¼ while New Moon is active
- Bad Dreams reduces HP by ¼ instead of ⅛ while New Moon is active
- Pressure reduces PP by 3 instead of 2 under New Moon
- Flash now decreases accuracy by 2 stages instead of 1 under New Moon
- Illuminate now increases Evasion by 1.25x under New Moon
- Fairy type moves are not boosted by Fairy Aura while New Moon is active
- Aura Break does not affect Fairy Aura while New Moon is active
- Dark type moves are boosted by Dark Aura by 5/3x instead of 4/3x under New Moon
- If Aura Break is active then their damage is multiplied by 3/5x instead (as opposed to 3/4x)
- Reflect and Light Screen cause attacks to deal 4/10x and 8/15x original damage in Single and Double battles respectively while New Moon is active
- The Dusk Ball's catch rate modifier is activated, regardless of location or time.