Livewire (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox| | ||
name=Livewire | | name=Livewire | | ||
gameimage= | gameimage= | | ||
type=Electric | | type=Electric | | ||
damagecategory=Status | | damagecategory=Status | | ||
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{{TMentry|740|Delta Gardevoir|2|Electric|Ice}} | {{TMentry|740|Delta Gardevoir|2|Electric|Ice}} | ||
{{TMentry/footer|Electric|6}} | {{TMentry/footer|Electric|6}} | ||
{{-}} | |||
{{Spikes|Electric}} |
Revision as of 04:04, 27 March 2015
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Target
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Availability
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Livewire is a non-damaging Electric-type move exclusive to Pokémon Insurgence. It is TM82.
Effect
Livewire sets an entry hazard around the target Pokémon, which has a 70% chance of paralyzing them upon switching in.
Livewire has no effect against Flying-type, Electric-type, or Ground-type Pokémon or Pokémon with the Ability Limber, Levitate or Leaf Guard (during intense sunlight). However, a Flying or Levitating Pokémon will be affected if it is switched in while holding an Iron Ball, while Gravity is in effect or if Baton Passed an Ingrain. If an Electric or Ground-type Pokémon that is not also a Flying-type or has the Ability Levitate is switched in, it will absorb Livewire and the effect of Livewire will end. Also, if an Electric or Ground-type Pokémon that is also a Flying-type or has the Ability Levitate is switched in holding the item Iron Ball or while Gravity is in effect, it will absorb Livewire.
If a Pokémon is holding an Air Balloon, it will not be affected by Livewire, unless Gravity is in effect. An Electric or Ground-type Pokémon holding an Air Balloon will not absorb Livewire, unless Gravity is in effect.
The moves Rapid Spin and Defog remove the effect of Livewire; Rapid Spin removes Livewire set around the Rapid Spinner while Defog removes Livewire set on both sides.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||
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No Pokémon can learn this move via leveling up. | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
By TM
Variations of the move Spikes | ||
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