Livewire (move): Difference between revisions

From The Pokemon Insurgence Wiki
(Now a stacking hazard with 20% chance of paralysis per layer, and doubled chance during rain, as of 1.2.5)
m (→‎By TM: Fixed Delta Quilava typing on Livewire page (was pure electric, should be electric/steel))
 
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{{TMentry|753|Delta Weezing|2|Electric|Flying}}
{{TMentry|753|Delta Weezing|2|Electric|Flying}}
{{TMentry|779|Delta Cyndaquil|1|Electric|Electric}}
{{TMentry|779|Delta Cyndaquil|1|Electric|Electric}}
{{TMentry|780|Delta Quilava|1|Electric|Electric}}
{{TMentry|780|Delta Quilava|2|Electric|Steel}}
{{TMentry|781|Delta Typhlosion|2|Electric|Steel}}
{{TMentry|781|Delta Typhlosion|2|Electric|Steel}}
{{TMentry|816|Delta Dratini|2|Electric|Water}}
{{TMentry|816|Delta Dratini|2|Water|Electric}}
{{TMentry|817|Delta Dragonair|2|Electric|Water}}
{{TMentry|817|Delta Dragonair|2|Water|Electric}}
{{TMentry|818|Delta Dragonite|2|Electric|Water}}
{{TMentry|818|Delta Dragonite|2|Water|Electric}}
{{TMentry|844|Delta Seedot|1|Electric|Electric}}
{{TMentry|844|Delta Seedot|1|Electric|Electric}}
{{TMentry|845|Delta Nuzleaf|1|Electric|Electric}}
{{TMentry|845|Delta Nuzleaf|1|Electric|Electric}}

Latest revision as of 21:29, 18 April 2022

Livewire
[[File:|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all foes
Availability
Introduced Insurgence

Livewire is a non-damaging Electric-type move exclusive to Pokémon Insurgence. It is TM82.

Effect

Livewire sets an entry hazard around the target Pokémon, which will paralyze them upon switching in. It can stack up to 5 times, with each layer adding a 20% chance of incoming Pokemon being paralyzed upon switching in. This chance is doubled in the Rain.

Livewire has no effect against Flying-type, Electric-type, or Ground-type Pokémon or Pokémon with the Ability Limber, Levitate or Leaf Guard (during intense sunlight). However, a Flying or Levitating Pokémon will be affected if it is switched in while holding an Iron Ball, while Gravity is in effect or if Baton Passed an Ingrain. If an Electric or Ground-type Pokémon that is not also a Flying-type or has the Ability Levitate is switched in, it will absorb Livewire and the effect of Livewire will end. Also, if an Electric or Ground-type Pokémon that is also a Flying-type or has the Ability Levitate is switched in holding the item Iron Ball or while Gravity is in effect, it will absorb Livewire.

If a Pokémon is holding an Air Balloon, it will not be affected by Livewire, unless Gravity is in effect. An Electric or Ground-type Pokémon holding an Air Balloon will not absorb Livewire, unless Gravity is in effect.

The moves Rapid Spin and Defog remove the effect of Livewire; Rapid Spin removes Livewire set around the Rapid Spinner while Defog removes Livewire set on both sides.

In the event that both Livewire and Toxic Spikes are set on the field and the Pokémon switched in is capable of being affected by both, the Pokémon will first be poisoned before having the status immediately overwritten to paralysis, regardless of the order in which the two entry hazards are placed on the field.

Description

Type Description
Battle Causes Pokemon that are switched in to be immediately Paralyzed.
TM It lays an unclosed circuit at the foe's feet, paralyzing those who touch it.


Learnset

By leveling up

# Pokémon Type Level
No Pokémon can learn this move via leveling up.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Type
025 025.png Pikachu Electric Electric
026 026.png Raichu Electric Electric
081 081.png Magnemite Electric Steel
082 082.png Magneton Electric Steel
100 100.png Voltorb Electric Electric
101 101.png Electrode Electric Electric
125 125.png Electabuzz Electric Electric
135 135.png Jolteon Electric Electric
145 145.png Zapdos Electric Flying
151 151.png Mew Psychic Psychic
170 170.png Chinchou Water Electric
171 171.png Lanturn Water Electric
172 172.png Pichu Electric Electric
179 179.png Mareep Electric Electric
180 180.png Flaaffy Electric Electric
181 181.png Ampharos Electric Electric
239 239.png Elekid Electric Electric
243 243.png Raikou Electric Electric
309 309.png Electrike Electric Electric
310 310.png Manectric Electric Electric
311 311.png Plusle Electric Electric
312 312.png Minun Electric Electric
403 403.png Shinx Electric Electric
404 404.png Luxio Electric Electric
405 405.png Luxray Electric Electric
417 417.png Pachirisu Electric Electric
462 462.png Magnezone Electric Steel
466 466.png Electivire Electric Electric
479 479.png Rotom Electric Ghost
522 522.png Blitzle Electric Electric
523 523.png Zebstrika Electric Electric
587 587.png Emolga Electric Flying
595 595.png Joltik Bug Electric
596 596.png Galvantula Bug Electric
602 602.png Tynamo Electric Electric
603 603.png Eelektrik Electric Electric
604 604.png Eelektross Electric Electric
618 618.png Stunfisk Ground Electric
642 642.png Thundurus Electric Flying
644 644.png Zekrom Dragon Electric
694 694.png Helioptile Electric Normal
695 695.png Heliolisk Electric Normal
702 702.png Dedenne Electric Fairy
738 738.png Delta Ralts Electric Ice
739 739.png Delta Kirlia Electric Ice
740 740.png Delta Gardevoir Electric Ice
741 741.png Delta Gallade Electric Ice
752 752.png Delta Koffing Electric Flying
753 753.png Delta Weezing Electric Flying
779 779.png Delta Cyndaquil Electric Electric
780 780.png Delta Quilava Electric Steel
781 781.png Delta Typhlosion Electric Steel
816 816.png Delta Dratini Water Electric
817 817.png Delta Dragonair Water Electric
818 818.png Delta Dragonite Water Electric
844 844.png Delta Seedot Electric Electric
845 845.png Delta Nuzleaf Electric Electric
846 846.png Delta Shiftry Electric Electric
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Variations of the move Spikes
Status SpikesStealth RockToxic SpikesSticky WebLivewirePermafrost