Delta Medicham (Pokémon): Difference between revisions

From The Pokemon Insurgence Wiki
(→‎By TM/HM: Added Lunar Cannon to TM list)
 
(19 intermediate revisions by 8 users not shown)
Line 30: Line 30:
'''Delta Medicham''' (referred to as just Medicham in-game) is a dual-type {{2t|Fairy|Ground}} [[Delta Pokémon]].
'''Delta Medicham''' (referred to as just Medicham in-game) is a dual-type {{2t|Fairy|Ground}} [[Delta Pokémon]].


It evolves from {{P|Delta Meditite}} starting at level 37.
It {{BLink|evolve}}s from {{P|Delta Meditite}} starting at {{BLink|level}} 37. It can [[Mega Evolution|Mega Evolve]] into '''Mega Delta Medicham''' using the {{DL|Mega Stone|Delta Medichamite}}.


Due to its mutation, it is unable to breed with any Pokémon except {{P|Delta Ditto}}.
Due to its mutation, it is unable to breed with any Pokémon except {{P|Delta Ditto}}.
Line 55: Line 55:
|Speed=80}}
|Speed=80}}


====Mega Delta Medicham====
===Mega Delta Medicham===
{{Stats
{{Stats
|type=Fairy
|type=Fairy
Line 67: Line 67:


==Type effectiveness==
==Type effectiveness==
===Delta Medicham===
{{Template:TypeEffectiveness
|type2 = Ground
|type1 = Fairy
|Normal = 100
|Fighting = 50
|Flying = 100
|Poison = 100
|Ground = 100
|Rock = 50
|Bug = 50
|Ghost = 100
|Steel = 200
|Fire = 100
|Water = 200
|Grass = 200
|Electric = 0
|Psychic = 100
|Ice = 200
|Dragon = 0
|Dark = 50
|Fairy = 100
|notes = yes
|sapsipper=maybe
|fairy=yes
|ground=yes
|newdragon=1
|newelectric=1}}
===Mega Delta Medicham===
{{Template:TypeEffectiveness
{{Template:TypeEffectiveness
|type2 = Ground
|type2 = Ground
|type1 = Fairy|Normal = 100|Fighting = 50|Flying = 100|Poison = 100|Ground = 100|Rock = 50|Bug = 50|Ghost = 100|Steel = 200|Fire = 100|Water = 200|Grass = 200|Electric = 0|Psychic = 100|Ice = 200|Dragon = 0|Dark = 50|Fairy = 100|??? = 100}}
|type1 = Fairy
|Normal = 100
|Fighting = 50
|Flying = 100
|Poison = 100
|Ground = 100
|Rock = 50
|Bug = 50
|Ghost = 100
|Steel = 200
|Fire = 100
|Water = 200
|Grass = 200
|Electric = 0
|Psychic = 100
|Ice = 200
|Dragon = 0
|Dark = 50
|Fairy = 100
|notes=yes
|fairy=yes
|ground=yes
|newdragon=1
|newelectric=1}}


==Learnset==
==Learnset==
===By [[bulbapedia:Level|leveling up]]===
===By [[bulbapedia:Level|leveling up]]===
{{Learnlist/levelh/6|Delta Medicham|Fairy|Ground}}
{{Learnlist/levelh/6|Delta Medicham|Fairy|Ground}}
{{Learnlist/level6null}}
{{Learnlist/level6|Start|Moonblast|Fairy|Special|95|100|15||'''}}
{{Learnlist/level6|Start|Aura Sphere|Fighting|Special|80|—|20||}}
{{Learnlist/level6|Start|Energy Ball|Grass|Special|90|100|10||}}
{{Learnlist/level6|Start|Zen Headbutt|Psychic|Physical|80|90|15||}}
{{Learnlist/level6|Start|Pound|Normal|Physical|40|100|35||}}
{{Learnlist/level6|Start|Play Nice|Normal|Status|—|—|20||}}
{{Learnlist/level6|Start|Fairy Wind|Fairy|Special|40|100|30||'''}}
{{Learnlist/level6|Start|Fake Tears|Dark|Status|—|100|20||}}
{{Learnlist/level6|4|Play Nice|Normal|Status|—|—|20||}}
{{Learnlist/level6|7|Fairy Wind|Fairy|Special|40|100|30||'''}}
{{Learnlist/level6|9|Fake Tears|Dark|Status|—|100|20||}}
{{learnlist/level6|12|Mud Sport|Ground|Status|—|—|15||}}
{{learnlist/level6|15|Mud-Slap|Ground|Special|20|100|10||'''}}
{{learnlist/level6|17|Disarming Voice|Fairy|Special|40|—|15||'''}}
{{learnlist/level6|20|Hidden Power|Normal|Special|60|100|15||}}
{{learnlist/level6|23|Work Up|Normal|Status|—|—|30}}
{{learnlist/level6|25|Metronome|Normal|Status|—|—|10|||}}
{{learnlist/level6|28|Jump Kick|Fighting|Physical|100|95|10||}}
{{learnlist/level6|31|Mud Bomb|Ground|Special|65|85|10||'''}}
{{learnlist/level6|33|Lucky Chant|Normal|Status|—|—|30||}}
{{learnlist/level6|36|Rototiller|Ground|Status|—|—|10||}}
{{learnlist/level6|42|Play Rough|Fairy|Physical|90|90|10||'''}}
{{learnlist/level6|47|Slack Off|Normal|Status|—|—|10||}}
{{learnlist/level6|53|Nature Power|Normal|Status|—|—|20||}}
{{Learnlist/levelf/6|Delta Medicham|Fairy|Ground}}
{{Learnlist/levelf/6|Delta Medicham|Fairy|Ground}}


===By [[TM Locations|TM/HM]]===
===By [[TM Locations|TM/HM]]===
{{Learnlist/tmh/6|Delta Medicham|Fairy|Ground}}
{{Learnlist/tmh/6|Delta Medicham|Fairy|Ground}}
{{Learnlist/tm6null}}
{{learnlist/tm6|TM03|Bulldoze|Ground|Physical|60|100|20||'''}}
{{learnlist/tm6|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm6|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm6|TM08|Bulk Up|Fighting|Status|—|—|20}}
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm6|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm6|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm6|TM19|Snatch|Dark|Status|—|—|10}}
{{learnlist/tm6|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm6|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm6|TM22|Solar Beam|Grass|Special|120|100|10}}
{{learnlist/tm6|TM26|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/tm6|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm6|TM28|Dig|Ground|Physical|80|100|10||'''}}
{{learnlist/tm6|TM29|Psychic|Psychic|Special|90|100|10}}
{{learnlist/tm6|TM31|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm6|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm6|TM37|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm6|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm6|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm6|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm6|TM47|Low Sweep|Fighting|Physical|65|100|20}}
{{learnlist/tm6|TM49|Recycle|Normal|Status|—|—|10}}
{{learnlist/tm6|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm6|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm6|TM59|Skill Swap|Psychic|Status|—|—|10}}
{{learnlist/tm6|TM62|New Moon|Dark|Status|—|—|5}}
{{learnlist/tm6|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm6|TM67|Retaliate|Normal|Physical|70|100|5}}
{{learnlist/tm6|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm6|TM72|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm6|TM78|Drain Punch|Fighting|Physical|75|100|10}}
{{learnlist/tm6|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm6|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm6|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm6|TM88|Power-Up Punch|Fighting|Physical|40|100|20}}
{{learnlist/tm6|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm6|TM94|Smack Down|Rock|Physical|50|100|15}}
{{learnlist/tm6|TM95|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm6|TM100|Dazzling Gleam|Fairy|Special|80|100|10||'''}}
{{learnlist/tm6|TM102|Achilles Heel|Normal|Physical|45|100|15}}
{{Learnlist/tm6|TM105|Lunar Cannon|Dark|Special|105|100|10}}
{{learnlist/tm6|TM109|Echoed Voice|Normal|Special|40|100|15}}
{{learnlist/tm6|TM110|Round|Normal|Special|60|100|15}}
{{learnlist/tm6|TM111|Captivate|Normal|Status|—|100|20}}
{{learnlist/tm6|TM113|Snarl|Dark|Special|55|95|15}}
{{learnlist/tm6|TM115|Confide|Normal|Status|—|—|20}}
{{Learnlist/tm6|TM123|Secret Power|Normal|Physical|70|100|20}}
{{Learnlist/tm6|TM125|Rock Climb|Normal|Physical|90|85|20}}
{{Learnlist/tm6|HM04|Strength|Normal|Physical|80|100|15}}
{{Learnlist/tmf/6|Delta Medicham|Fairy|Ground}}
{{Learnlist/tmf/6|Delta Medicham|Fairy|Ground}}


Line 92: Line 219:
{{Learnlist/prevof/6|Delta Medicham|Fairy|Ground}}
{{Learnlist/prevof/6|Delta Medicham|Fairy|Ground}}


===By [[bulbapedia:Move Tutor|tutoring]]===
===By [[Move Tutor|tutoring]]===
{{learnlist/tutorh/6|Delta Medicham|Fairy|Ground}}
{{learnlist/tutorh/6|Delta Medicham|Fairy|Ground}}
{{learnlist/tutor6null}}
{{learnlist/tutor6|Acid|Poison|Special|40|100|30}}
{{learnlist/tutor6|Aura Sphere|Fighting|Special|80|—|20}}
{{learnlist/tutor6|Baton Pass|Normal|Status|—|—|40}}
{{learnlist/tutor6|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tutor6|Bounce|Flying|Physical|85|85|5}}
{{learnlist/tutor6|Counter|Fighting|Physical|—|100|20}}
{{learnlist/tutor6|Covet|Normal|Physical|60|100|25}}
{{learnlist/tutor6|Dig|Ground|Physical|80|100|10||'''}}
{{learnlist/tutor6|Dynamic Punch|Fighting|Physical|100|50|5}}
{{learnlist/tutor6|Earth Power|Ground|Special|90|100|10||'''}}
{{learnlist/tutor6|Endeavor|Normal|Physical|—|100|5}}
{{learnlist/tutor6|Endure|Normal|Status|—|—|10}}
{{learnlist/tutor6|Focus Punch|Fighting|Physical|150|100|20}}
{{learnlist/tutor6|Giga Drain|Grass|Special|75|100|10}}
{{learnlist/tutor6|Gravity|Psychic|Status|—|—|5}}
{{learnlist/tutor6|Heal Bell|Normal|Status|—|—|5}}
{{learnlist/tutor6|Helping Hand|Normal|Status|—|—|20}}
{{learnlist/tutor6|Hyper Voice|Normal|Special|90|100|10}}
{{learnlist/tutor6|Iron Head|Steel|Physical|80|100|15}}
{{learnlist/tutor6|Knock Off|Dark|Physical|65|100|20}}
{{learnlist/tutor6|Last Resort|Normal|Physical|140|100|5}}
{{learnlist/tutor6|Low Kick|Fighting|Physical|—|100|20}}
{{learnlist/tutor6|Magic Coat|Psychic|Status|—|—|15}}
{{learnlist/tutor6|Magic Room|Psychic|Status|—|—|10}}
{{learnlist/tutor6|Mega Kick|Normal|Physical|120|75|5}}
{{learnlist/tutor6|Mega Punch|Normal|Physical|80|85|20}}
{{learnlist/tutor6|Metronome|Normal|Status|—|—|10}}
{{learnlist/tutor6|Mimic|Normal|Status|—|—|10}}
{{learnlist/tutor6|Role Play|Psychic|Status|—|—|10}}
{{learnlist/tutor6|Seed Bomb|Grass|Physical|80|100|15}}
{{learnlist/tutor6|Seismic Toss|Fighting|Physical|—|100|20}}
{{learnlist/tutor6|Snore|Normal|Special|50|100|15}}
{{learnlist/tutor6|Stealth Rock|Rock|Status|—|—|20}}
{{learnlist/tutor6|Superpower|Fighting|Physical|120|100|5}}
{{learnlist/tutor6|Thunder Punch|Electric|Physical|75|100|15}}
{{learnlist/tutor6|Uproar|Normal|Special|90|100|10}}
{{learnlist/tutor6|Worry Seed|Grass|Status|—|100|10}}
{{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/tutorf/6|Delta Medicham|Fairy|Ground}}
{{learnlist/tutorf/6|Delta Medicham|Fairy|Ground}}


Line 111: Line 275:
|type1-2=Fairy
|type1-2=Fairy
|type2-2=Ground}}
|type2-2=Ground}}


==Sprites==
==Sprites==
{{Sprites|853|type=Fairy|type2=Ground}}
{{Sprites|853|type=Fairy|type2=Ground}}
===Mega Evolution===
===Mega Evolution===
{{Sprites|853_1|type=Fairy|type2=Ground}}
{{Sprites|853_1|type=Fairy|type2=Ground}}
<br>
{{-}}
 
{{PokémonPrevNext | species=Delta Meditite | prev=Delta Meditite | prevnum=852 | next=Delta Numel | nextnum=854 | type=Fairy | type2=Ground }}
{{PokémonPrevNext | species=Delta Meditite | prev=Delta Meditite | prevnum=852 | next=Delta Numel | nextnum=854 | type=Fairy | type2=Ground }}
[[Category:Delta Pokémon]]
[[Category:Pokémon]]

Latest revision as of 23:23, 13 February 2022

852.png #852: Delta Meditite
Pokémon
#854: Delta Numel 854.png
Delta Medicham
Satyr Pokémon
#853
Delta Medicham
Delta Medicham
Mega Delta Medicham
Mega Delta Medicham



Type
Fairy Ground
Unknown Unknown
Mega Delta Medicham
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Sap Sipper
Delta Medicham
Athenian
Mega Delta Medicham

Y
Athenian
Hidden Ability

Y

Y

Y
Cacophony
Mega Delta Medicham
Cacophony
Cacophony
Cacophony
Cacophony
Athenian
Hidden Ability

Hidden Ability
Athenian
Mega Delta Medicham

Y

Y



Y

Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
90 (20.1%)
Breeding
Egg Group
Undiscovered
Hatch time
5100 - 5354 steps
Height
4'03" 1.3 m
Weight
69.4 lbs. 31.5 kg
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
Mega Delta Medicham
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed

Delta Medicham (referred to as just Medicham in-game) is a dual-type Fairy/Ground Delta Pokémon.

It evolves from Delta Meditite starting at level 37. It can Mega Evolve into Mega Delta Medicham using the Delta Medichamite.

Due to its mutation, it is unable to breed with any Pokémon except Delta Ditto.

Pokédex entry

Pokédex entry
A deep love for nature runs through this Pokémon's veins. It will immediately begin dancing to music featuring pipes or cymbals.


Game locations

Availability
None Evolve Delta Meditite
Very Common
Common
Uncommon
Fossil
Hidden Grotto
Rare
Very Rare
One


Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common [[File:.png link=]]
Uncommon [[File:.png link=]]
Rare [[File:.png link=]]
Always [[File:.png link=]]
Story [[File:.png link=]]



Base stats

Delta Medicham

Stat Range
At Lv. 60 At Lv. 120
HP: 60
142 - 198 274 - 386
Attack: 60
69 - 146 134 - 287
Defense: 75
85 - 166 166 - 326
Sp.Atk: 60
69 - 146 134 - 287
Sp.Def: 75
85 - 166 166 - 326
Speed: 80
90 - 172 177 - 339
Total: 410   
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Mega Delta Medicham

Stat Range
At Lv. 60 At Lv. 120
HP: 60
142 - 198 274 - 386
Attack: 100
112 - 199 220 - 392
Defense: 85
96 - 179 188 - 353
Sp.Atk: 80
90 - 172 177 - 339
Sp.Def: 85
96 - 179 188 - 353
Speed: 100
112 - 199 220 - 392
Total: 510   
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Delta Medicham

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Notes:

Mega Delta Medicham

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Notes:

Learnset

By leveling up

1.2
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Moonblast Fairy Special 09595 100100% 15
00Start Aura Sphere Fighting Special 08080 —% 20
00Start Energy Ball Grass Special 09090 100100% 10
00Start Zen Headbutt Psychic Physical 08080 09090% 15
00Start Pound Normal Physical 04040 100100% 35
00Start Play Nice Normal Status 0000 —% 20
00Start Fairy Wind Fairy Special 04040 100100% 30
00Start Fake Tears Dark Status 0000 100100% 20
044 Play Nice Normal Status 0000 —% 20
077 Fairy Wind Fairy Special 04040 100100% 30
099 Fake Tears Dark Status 0000 100100% 20
1212 Mud Sport Ground Status 0000 —% 15
1515 Mud-Slap Ground Special 02020 100100% 10
1717 Disarming Voice Fairy Special 04040 —% 15
2020 Hidden Power Normal Special 06060 100100% 15
2323 Work Up Normal Status 0000 —% 30
2525 Metronome Normal Status 0000 —% 10
2828 Jump Kick Fighting Physical 100100 09595% 10
3131 Mud Bomb Ground Special 06565 08585% 10
3333 Lucky Chant Normal Status 0000 —% 30
3636 Rototiller Ground Status 0000 —% 10
4242 Play Rough Fairy Physical 09090 09090% 10
4747 Slack Off Normal Status 0000 —% 10
5353 Nature Power Normal Status 0000 —% 20
  • A level of "Start" indicates a move that will be known by a Delta Medicham obtained at level 1.
  • Bold indicates a move that gets STAB when used by Delta Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Medicham

By TM/HM

1.2
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Groundtm.png TM03 Bulldoze Ground Physical 06060 100}}100% 20
Psychictm.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Poisontm.png TM06 Toxic Poison Status 0000 090}}90% 10
Fightingtm.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
Normaltm.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Normaltm.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Psychictm.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Normaltm.png TM17 Protect Normal Status 0000 —}}—% 10
Darktm.png TM19 Snatch Dark Status 0000 —}}—% 10
Normaltm.png TM20 Safeguard Normal Status 0000 —}}—% 25
Normaltm.png TM21 Frustration Normal Physical 0000 100}}100% 20
Grasstm.png TM22 Solar Beam Grass Special 120120 100}}100% 10
Groundtm.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Normaltm.png TM27 Return Normal Physical 0000 100}}100% 20
Groundtm.png TM28 Dig Ground Physical 08080 100}}100% 10
Psychictm.png TM29 Psychic Psychic Special 09090 100}}100% 10
Fightingtm.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Normaltm.png TM32 Double Team Normal Status 0000 —}}—% 15
Rocktm.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Rocktm.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
Normaltm.png TM42 Facade Normal Physical 07070 100}}100% 20
Psychictm.png TM44 Rest Psychic Status 0000 —}}—% 10
Normaltm.png TM45 Attract Normal Status 0000 100}}100% 15
Fightingtm.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
Normaltm.png TM49 Recycle Normal Status 0000 —}}—% 10
Fightingtm.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Grasstm.png TM53 Energy Ball Grass Special 09090 100}}100% 10
Psychictm.png TM59 Skill Swap Psychic Status 0000 —}}—% 10
Darktm.png TM62 New Moon Dark Status 0000 —}}—% 5
Darktm.png TM66 Payback Dark Physical 05050 100}}100% 10
Normaltm.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Normaltm.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Normaltm.png TM72 Psych Up Normal Status 0000 —}}—% 10
Fightingtm.png TM78 Drain Punch Fighting Physical 07575 100}}100% 10
Rocktm.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Grasstm.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Normaltm.png TM87 Swagger Normal Status 0000 090}}90% 15
Fightingtm.png TM88 Power-Up Punch Fighting Physical 04040 100}}100% 20
Normaltm.png TM90 Substitute Normal Status 0000 —}}—% 10
Rocktm.png TM94 Smack Down Rock Physical 05050 100}}100% 15
Normaltm.png TM95 Sleep Talk Normal Status 0000 —}}—% 10
Fairytm.png TM100 Dazzling Gleam Fairy Special 08080 100}}100% 10
Normaltm.png TM102 Achilles Heel Normal Physical 04545 100}}100% 15
Darktm.png TM105 Lunar Cannon Dark Special 105105 100}}100% 10
Normaltm.png TM109 Echoed Voice Normal Special 04040 100}}100% 15
Normaltm.png TM110 Round Normal Special 06060 100}}100% 15
Normaltm.png TM111 Captivate Normal Status 0000 100}}100% 20
Darktm.png TM113 Snarl Dark Special 05555 095}}95% 15
Normaltm.png TM115 Confide Normal Status 0000 —}}—% 20
Normaltm.png TM123 Secret Power Normal Physical 07070 100}}100% 20
Normaltm.png TM125 Rock Climb Normal Physical 09090 085}}85% 20
Normalhm.png HM04 Strength Normal Physical 08080 100}}100% 15

  • Bold indicates a move that gets STAB when used by Delta Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Medicham

By breeding

1.2
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Delta Medicham
  • Bold indicates a move that gets STAB when used by Delta Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Medicham

By a prior evolution

1.2
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Delta Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Medicham

By tutoring

1.2
 Move   Type   Cat.  Pwr.  Acc.   PP 
Acid Poison Special 40 100% 30
Aura Sphere Fighting Special 80 —% 20
Baton Pass Normal Status —% 40
Body Slam Normal Physical 85 100% 15
Bounce Flying Physical 85 85% 5
Counter Fighting Physical 100% 20
Covet Normal Physical 60 100% 25
Dig Ground Physical 80 100% 10
Dynamic Punch Fighting Physical 100 50% 5
Earth Power Ground Special 90 100% 10
Endeavor Normal Physical 100% 5
Endure Normal Status —% 10
Focus Punch Fighting Physical 150 100% 20
Giga Drain Grass Special 75 100% 10
Gravity Psychic Status —% 5
Heal Bell Normal Status —% 5
Helping Hand Normal Status —% 20
Hyper Voice Normal Special 90 100% 10
Iron Head Steel Physical 80 100% 15
Knock Off Dark Physical 65 100% 20
Last Resort Normal Physical 140 100% 5
Low Kick Fighting Physical 100% 20
Magic Coat Psychic Status —% 15
Magic Room Psychic Status —% 10
Mega Kick Normal Physical 120 75% 5
Mega Punch Normal Physical 80 85% 20
Metronome Normal Status —% 10
Mimic Normal Status —% 10
Role Play Psychic Status —% 10
Seed Bomb Grass Physical 80 100% 15
Seismic Toss Fighting Physical 100% 20
Snore Normal Special 50 100% 15
Stealth Rock Rock Status —% 20
Superpower Fighting Physical 120 100% 5
Thunder Punch Electric Physical 75 100% 15
Uproar Normal Special 90 100% 10
Worry Seed Grass Status 100% 10
Zen Headbutt Psychic Physical 80 90% 15
  • Bold indicates a move that gets STAB when used by Delta Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Medicham

Evolution

852.png
Unevolved
Delta Meditite
 Fairy 
Rare Candy
Level 37
853.png
First evolution
Delta Medicham
 Fairy  Ground 


Sprites

Front Back
GenderM.png 853.png 853b.png
Front shiny Back shiny
GenderM.png 853s.png 853sb.png

Mega Evolution

Front Back
GenderM.png 853 1.png 853 1b.png
Front shiny Back shiny
GenderM.png 853 1s.png 853 1sb.png


852.png #852: Delta Meditite
Pokémon
#854: Delta Numel 854.png