Talk:Omnitype (Ability): Difference between revisions
From The Pokemon Insurgence Wiki
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|type1 = Ghost | |type1 = Ghost | ||
|type2 = Dragon | |type2 = Dragon | ||
|Normal = 0|Fighting = 0|Flying = 100|Poison = 0|Ground = 0|Rock = 200|Bug = 6.25|Ghost = 0|Steel = 50|Fire = 100|Water = 100|Grass = 6.25|Electric = 0|Psychic = 0|Ice = 100|Dragon = 0|Dark = 50|Fairy | |Normal = 0 | ||
|Fighting = 0 | |||
|Flying = 100 | |||
|Poison = 0 | |||
|Ground = 0 | |||
|Rock = 200 | |||
|Bug = 6.25 | |||
|Ghost = 0 | |||
|Steel = 50 | |||
|Fire = 100 | |||
|Water = 100 | |||
|Grass = 6.25 | |||
|Electric = 0 | |||
|Psychic = 0 | |||
|Ice = 100 | |||
|Dragon = 0 | |||
|Dark = 50 | |||
|Fairy = 100}} | |||
== How to Make the Type Effectiveness Table Accurate == | == How to Make the Type Effectiveness Table Accurate == | ||
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I have made this Type Effectiveness Chart to better display how Omnitype works, but I am curious if anybody can figure out a way to make the Bug and Grass types appear to be 1/16x | I have made this Type Effectiveness Chart to better display how Omnitype works, but I am curious if anybody can figure out a way to make the Bug and Grass types appear to be 1/16x | ||
Also, I am not very experienced with everything on the wiki, so I would also like to know how to put notes below the Table on the type effectiveness if a typing was removed/bypassed. | Also, I am not very experienced with everything on the wiki, so I would also like to know how to put notes below the Table on the type effectiveness if a typing was removed/bypassed. | ||
[[User:Jack TDB| | [[User:Jack TDB|-Jack_TDB]] ([[User talk:Jack TDB|talk]]) 03:58, 19 November 2017 (CET) | ||
== Updated Table == | |||
{{Template:TypeEffectiveness | |||
|type1 = Ghost | |||
|type2 = Dragon | |||
|Normal = 0 | |||
|Fighting = 0 | |||
|Flying = 100 | |||
|Poison = 0 | |||
|Ground = 0 | |||
|Rock = 200 | |||
|Bug = 6.25 | |||
|Ghost = 0 | |||
|Steel = 50 | |||
|Fire = 100 | |||
|Water = 100 | |||
|Grass = 6.25 | |||
|Electric = 0 | |||
|Psychic = 0 | |||
|Ice = 100 | |||
|Dragon = 0 | |||
|Dark = 50 | |||
|Fairy = 100 | |||
|notes=yes | |||
|flying=yes | |||
|normal=yes | |||
|ground=yes | |||
|ghost=yes | |||
|steel=yes | |||
|dark=yes | |||
|fairy=yes | |||
|newdragon=1 | |||
|newpsychic=1 | |||
|newpoison=1/4 | |||
|newnormal=1/4 | |||
|newfighting=1 | |||
|newelectric=1/2 | |||
|newghost=2 | |||
|newground=8}} | |||
Just found out how to attach the little notes if a type is bypassed. I still need to learn how to make the Bug and Grass types appear 1/16x. There is a long lost 1/16 unicode character, but i am unsure on how to put that character into the table. [[User:Jack TDB|-Jack_TDB]] ([[User talk:Jack TDB|talk]]) 06:08, 14 December 2017 (CET) |
Latest revision as of 06:10, 14 December 2017
Type effectiveness
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How to Make the Type Effectiveness Table Accurate
I have made this Type Effectiveness Chart to better display how Omnitype works, but I am curious if anybody can figure out a way to make the Bug and Grass types appear to be 1/16x Also, I am not very experienced with everything on the wiki, so I would also like to know how to put notes below the Table on the type effectiveness if a typing was removed/bypassed. -Jack_TDB (talk) 03:58, 19 November 2017 (CET)
Updated Table
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Just found out how to attach the little notes if a type is bypassed. I still need to learn how to make the Bug and Grass types appear 1/16x. There is a long lost 1/16 unicode character, but i am unsure on how to put that character into the table. -Jack_TDB (talk) 06:08, 14 December 2017 (CET)