Template:Rand

From The Pokemon Insurgence Wiki
Revision as of 00:14, 31 January 2015 by UDie2day (talk | contribs) (Added the doc to the template)



This template generates a pseudo-random integer between 0 and count-1.

Usage:
  • {{Rand|count|seed|prime}}
  • All parameters are optional and have default values. They must be integers.
  • The default count is 100 (so by default, this template generates values between 0 and 99) and must be non-zero.
  • The default seed is {{#time:z}} (currently 122, i.e. the current day number in the year, at the time this page was last saved or purged from the cache) and can be set to any other integer value (used to generate distinct values on the same page).
  • The default prime is 67 and should be a prime number above 17 (used to generate distinct values on the same page).
Examples generating numbers between 0 and 999:
  • {{Rand|1000}} = 48

Template loop detected: Template:Rand/doc

  • {{Rand|1000}} = 48

Template loop detected: Template:Rand/doc (same day, same output)

  • {{Rand|1000|122|67}} = 48

Template loop detected: Template:Rand/doc (same as above)

  • {{Rand|1000|122|61}} = 209

Template loop detected: Template:Rand/doc (this and others should all be different)

  • {{Rand|1000|6}} = 276

Template loop detected: Template:Rand/doc

  • {{Rand|1000|5}} = 209

Template loop detected: Template:Rand/doc

  • {{Rand|1000|4}} = 142

Template loop detected: Template:Rand/doc

  • {{Rand|1000|3}} = 75

Template loop detected: Template:Rand/doc

  • {{Rand|1000|2}} = 8

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1}} = 941

Template loop detected: Template:Rand/doc

  • {{Rand|1000|0}} = 874

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|17}} = 416

Template loop detected: Template:Rand/doc (varying the prime number)

  • {{Rand|1000|1|19}} = 126

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|23}} = 525

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|29}} = 597

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|31}} = 288

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|37}} = 385

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|41}} = 803

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|43}} = 475

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|47}} = 866

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|51}} = 265

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|53}} = 994

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|59}} = 87

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|61}} = 767

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|67}} = 874

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|71}} = 238

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|73}} = 920

Template loop detected: Template:Rand/doc

  • {{Rand|1000|1|79}} = 45

Template loop detected: Template:Rand/doc

Note:
  • Varying seed linearly generates numbers that generate a linear sequence on the same page, with equal cyclic steps;
  • Varying prime (provided that they are odd prime numbers) generates pseudo-random that have independent random distribution.
  • Note that when count is even (such as 100 by default, or 1000 in the examples above), the generated numbers (on the same page) are all odd or all even when you are varying the seed or prime, unless half of the calls use an even seed and the others used an odd seed. However, later invocations will still alternate odd and even numbers on output (this problem only occurs on the same page where multiple random numbers are invoked).
  • On the same page, multiple invocations of this template with the same parameters will generate the same output value, so it is possible to create multiple links related to the same article.


as:সাঁচ:Rand