Difference between revisions of "Shiny Rate"

From The Pokemon Insurgence Wiki
m (Removed chaining mentions.)
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! style="background: #{{gold color}}" | Shiny Rate
 
! style="background: #{{gold color}}" | Shiny Rate
 
! style="background: #{{gold color}}; {{roundytr|5px}}" | Shiny Charm
 
! style="background: #{{gold color}}; {{roundytr|5px}}" | Shiny Charm
 +
|- style="background: #fff"
 +
! class="l" style="background: #{{gold color}}" | [[Friend Safari]]
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| 1/4096<br>0.13% || 1/2048<br>0.39%
 
|- style="background: #fff"
 
|- style="background: #fff"
 
! class="l" style="background: #{{gold color}}" | Base rate
 
! class="l" style="background: #{{gold color}}" | Base rate

Revision as of 20:00, 6 September 2018

Like any other Pokémon game, Shiny Pokémon are sought by many for either their different coloration and/or just for collection.

The game follows Generation V shiny probability of 1/8192 (0.012%) in the wild and static encounters, when obtaining the Shiny Charm the rate changes to 3/8192 (about 1/2731 0.036%).

By the latest update 1.2 the rate is increased for hatching eggs due to the Masuda method not working in the game to 1/4096 (0.024%) with the Shiny Charm in hand the rate is changed to 3/4096 (about 1/1365 0.073%), and with the introduction of DexNav you can increase the rate for catching shiny Pokémon in the wild to 1/768 (0.13%), with the Shiny Charm acquired the rate is changed to 3/768 (about 1/256 0.39%).

Note: In Insurgence, Dexnav doesn't have chaining, it's a flat rate that applies for each encounter when scanned through dexnav. This means that even if you leave the area, the rate isn't affected.

Summary Table

Shiny Rate Shiny Charm
Friend Safari 1/4096
0.13%
1/2048
0.39%
Base rate 1/8192
0.012%
1/2731
0.036%
Pokémon breeding a Shiny Pokémon
or Hatching Eggs
1/4096
0.024%
1/1365
0.073%
DexNav 1/768
0.13%
1/256
0.39%