Shiny Rate: Difference between revisions

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Like any other Pokémon game, Shiny Pokémon are sought by many for either their different coloration and/or just for collection.
Like any other Pokémon game, Shiny Pokémon are sought by many for either their different coloration and/or just for collection.


The game follows Generation VI shiny probability of 1/4096 (0.024%) for wild and static encounters; when obtaining the Shiny Charm the rate changes to 3/4096 (about 2/2731 or 0.072%).
The game follows Generation VI shiny probability of 1/4096 (0.024%) for wild and static encounters; when obtaining the Shiny Charm the rate changes to 3/4096 (about 1/1365 or 0.073%).


Due to a bug in how the game handles checking a Pokémon's region, the shiny rate of eggs is unable to increase via the Masuda method or the Shiny Charm, leaving all eggs with a 1/4096 (0.024%) probability of hatching as shiny.  
[[File:MasudaRegions.png|thumb|This map indicates the 8 different regions that used to calculate shiny odds. Regions 3 and 4 are considered the same region.]]
Breeding with a foreign Pokémon, known as the {{BLink|Masuda method}}, increases the odds of hatching a shiny to 6/4096 (About 1/683, or 0.146%). After the Shiny Charm is acquired, the rate goes up to 8/4096 (1/512, or 0.195%). In Pokémon Insurgence, there are 8 different regions, as designated by the map to the right. Breeding Pokémon originating from save files from two different regions will yield higher shiny rates. A save file's region is set using the language of the player's computer upon starting the save file.


With the introduction of the DexNav the rate for catching shiny Pokémon in the wild is increased to 1/768 (0.13%); with the Shiny Charm acquired the rate is changed to 3/768 (about 1/256, or 0.39%).  
With the introduction of the DexNav the rate for catching shiny Pokémon in the wild is increased to 1/768 (0.13%); with the Shiny Charm acquired the rate is changed to 3/768 (about 1/256, or 0.39%).  
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The Friend Safari has a chance of 5/4096 (about 1/819, or 0.12%) for encounters to be shiny. With the Shiny Charm, this rate is boosted to 7/4096 (about 1/585, or 0.17%).
The Friend Safari has a chance of 5/4096 (about 1/819, or 0.12%) for encounters to be shiny. With the Shiny Charm, this rate is boosted to 7/4096 (about 1/585, or 0.17%).


Note: In Insurgence, the DexNav doesn't have chaining, it's a flat rate that applies for each encounter when scanned through the DexNav. This means that even if the player leaves the area, the rate isn't affected.
'''Note:''' In Insurgence, the DexNav doesn't have chaining. It's a flat rate that applies for each encounter when scanned through the DexNav. This means that even if the player leaves the area, the rate isn't affected.


==Summary Table==
==Summary Table==
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! style="background: #{{gold color}}" | Shiny Rate
! style="background: #{{gold color}}" | Shiny Rate
! style="background: #{{gold color}}; {{roundytr|5px}}" | Shiny Charm
! style="background: #{{gold color}}; {{roundytr|5px}}" | Shiny Charm
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | Base rate
| 1/4096<br>0.024% ||  {{tt|3/4096|Around 1/1365}}<br>0.073%
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Friend Safari]]
! class="l" style="background: #{{gold color}}" | [[Friend Safari]]
| 3/8192<br>0.036% || 7/8192<br>0.084%
| {{tt|5/4096|Around 1/819}}<br>0.12% || {{tt|7/4096|Around 1/585}}<br>0.17%
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | Base rate
| 1/4096<br>0.024% ||  3/4096<br>0.072%
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | {{BLink|Pokémon breeding|Breeding}} a Shiny Pokémon<br>or Hatching Eggs
! class="l" style="background: #{{gold color}}" | Breeding via {{BLink|Masuda method}}
| 1/4096<br>0.024% || 1/4096<br>0.024%
| {{tt|6/4096|Around 1/683}}<br>0.146% || {{tt|8/4096|1/512}}<br>0.195%
|- style="background: #fff"
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | {{BLink|DexNav}}
! class="l" style="background: #{{gold color}}" | {{BLink|DexNav}}
| 1/768<br>0.13% || 1/256<br>0.39%
| 1/768<br>0.13% || 1/256<br>0.39%
|}
|}

Revision as of 20:38, 17 May 2020

Like any other Pokémon game, Shiny Pokémon are sought by many for either their different coloration and/or just for collection.

The game follows Generation VI shiny probability of 1/4096 (0.024%) for wild and static encounters; when obtaining the Shiny Charm the rate changes to 3/4096 (about 1/1365 or 0.073%).

This map indicates the 8 different regions that used to calculate shiny odds. Regions 3 and 4 are considered the same region.

Breeding with a foreign Pokémon, known as the Masuda method, increases the odds of hatching a shiny to 6/4096 (About 1/683, or 0.146%). After the Shiny Charm is acquired, the rate goes up to 8/4096 (1/512, or 0.195%). In Pokémon Insurgence, there are 8 different regions, as designated by the map to the right. Breeding Pokémon originating from save files from two different regions will yield higher shiny rates. A save file's region is set using the language of the player's computer upon starting the save file.

With the introduction of the DexNav the rate for catching shiny Pokémon in the wild is increased to 1/768 (0.13%); with the Shiny Charm acquired the rate is changed to 3/768 (about 1/256, or 0.39%).

The Friend Safari has a chance of 5/4096 (about 1/819, or 0.12%) for encounters to be shiny. With the Shiny Charm, this rate is boosted to 7/4096 (about 1/585, or 0.17%).

Note: In Insurgence, the DexNav doesn't have chaining. It's a flat rate that applies for each encounter when scanned through the DexNav. This means that even if the player leaves the area, the rate isn't affected.

Summary Table

Shiny Rate Shiny Charm
Base rate 1/4096
0.024%
3/4096
0.073%
Friend Safari 5/4096
0.12%
7/4096
0.17%
Breeding via Masuda method 6/4096
0.146%
8/4096
0.195%
DexNav 1/768
0.13%
1/256
0.39%