Leavanny (Pokémon): Difference between revisions

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===By [[TM Locations|TM/HM]]===
===By [[TM Locations|TM/HM]]===
{{learnlist/tmh/6|Leavanny|Bug|Grass}}
{{learnlist/tm6|TM01|Hone Claws|Dark|Status|—|—|15}}
{{learnlist/tm6|TM01|Hone Claws|Dark|Status|—|—|15|||Cute|1|0}}
{{learnlist/tm6|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm6|TM04|Calm Mind|Psychic|Status|—|—|20|||Clever|1|0}}
{{learnlist/tm6|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm6|TM06|Toxic|Poison|Status|—|90|10|||Clever|3|0}}
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}
{{learnlist/tm6|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm6|TM11|Sunny Day|Fire|Status|—|—|5|||Beautiful|1|0}}
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}
{{learnlist/tm6|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm6|TM16|Light Screen|Psychic|Status|—|—|30|||Beautiful|2|0}}
{{learnlist/tm6|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm6|TM17|Protect|Normal|Status|—|—|10|||Cute|2|0}}
{{learnlist/tm6|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm6|TM20|Safeguard|Normal|Status|—|—|25|||Beautiful|2|0}}
{{learnlist/tm6|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm6|TM21|Frustration|Normal|Physical|—|100|20|||Cute|2|3}}
{{learnlist/tm6|TM22|Solar Beam|Grass|Special|120|100|10||'''}}
{{learnlist/tm6|TM22|Solar Beam|Grass|Special|120|10|10||'''|Cool|3|0}}
{{learnlist/tm6|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm6|TM27|Return|Normal|Physical|—|100|20|||Cute|4|0}}
{{learnlist/tm6|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm6|TM32|Double Team|Normal|Status|—|—|15|||Cool|1|0}}
{{learnlist/tm6|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm6|TM33|Reflect|Psychic|Status|—|—|20|||Clever|2|0}}
{{learnlist/tm6|TM40|Aerial Ace|Flying|Physical|60|—|20}}
{{learnlist/tm6|TM40|Aerial Ace|Flying|Physical|60|—|20|||Cool|2|0}}
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}
{{learnlist/tm6|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm6|TM44|Rest|Psychic|Status|—|—|10|||Cute|1|0}}
{{learnlist/tm6|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm6|TM45|Attract|Normal|Status|—|100|15|||Cute|2|0}}
{{learnlist/tm6|TM53|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}
{{learnlist/tm6|TM54|False Swipe|Normal|Physical|40|100|40}}
{{learnlist/tm6|TM51|Steel Wing|Steel|Physical|70|90|25|||Cool|3|0}}
{{learnlist/tm6|TM65|Shadow Claw|Ghost|Physical|70|100|15}}
{{learnlist/tm6|TM53|Energy Ball|Grass|Special|90|100|10||'''|Beautiful|4|0}}
{{learnlist/tm6|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm6|TM54|False Swipe|Normal|Physical|40|100|40|||Cool|4|0}}
{{learnlist/tm6|TM67|Retaliate|Normal|Physical|70|100|5}}
{{learnlist/tm6|TM65|Shadow Claw|Ghost|Physical|70|100|15|||Cool|4|0}}
{{learnlist/tm6|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm6|TM66|Payback|Dark|Physical|50|100|10|||Tough|2|0}}
{{learnlist/tm6|TM75|Swords Dance|Normal|Status|—|—|20}}
{{learnlist/tm6|TM67|Retaliate|Normal|Physical|70|100|5|||Cool|3|0}}
{{learnlist/tm6|TM81|X-Scissor|Bug|Physical|80|100|15||'''}}
{{learnlist/tm6|TM68|Giga Impact|Normal|Physical|150|90|5|||Tough|4|4}}
{{learnlist/tm6|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm6|TM75|Swords Dance|Normal|Status|—|—|20|||Beautiful|1|0}}
{{learnlist/tm6|TM85|Dream Eater|Psychic|Special|100|100|15}}
{{learnlist/tm6|TM76|Struggle Bug|Bug|Special|50|100|20||'''|Cute|2|0}}
{{learnlist/tm6|TM86|Grass Knot|Grass|Special|—|100|20||'''}}
{{learnlist/tm6|TM81|X-Scissor|Bug|Physical|80|100|15||'''|Cool|2|1}}
{{learnlist/tm6|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm6|TM84|Poison Jab|Poison|Physical|80|100|20|||Tough|4|0}}
{{learnlist/tm6|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm6|TM85|Dream Eater|Psychic|Special|100|100|15|||Clever|2|0}}
{{learnlist/tm6|TM95|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm6|TM86|Grass Knot|Grass|Special|—|100|20||'''|Cute|1|0}}
{{learnlist/tm6|TM96|Steel Wing|Steel|Physical|70|90|25}}
{{learnlist/tm6|TM87|Swagger|Normal|Status|—|90|15|||Cute|3|0}}
{{learnlist/tm6|TM104|Silver Wind|Bug|Special|60|100|5||'''}}
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|—|—|10|||Cute|1|0}}
{{learnlist/tm6|TM110|Round|Normal|Special|60|100|15}}
{{learnlist/tm6|TM90|Substitute|Normal|Status|—|—|10|||Cute|2|0}}
{{learnlist/tm6|TM111|Captivate|Normal|Status|—|100|20}}
{{learnlist/tm6|TM100|Confide|Normal|Status|—|—|20|||Cute|3|0}}
{{learnlist/tm6|TM115|Confide|Normal|Status|—|—|20}}
{{learnlist/tm6|HM01|Cut|Normal|Physical|50|95|30|||Cool|4|0}}
{{learnlist/tmf/6|Leavanny|Bug|Grass}}
{{learnlist/tmf/6|Leavanny|Bug|Grass}}



Revision as of 05:17, 10 February 2018

523.png #523: Zebstrika
Pokémon
#571: Zoroark 571.png
Leavanny
Nurturing Pokémon
#542
Leavanny
Leavanny
Armored Leavanny
Armored Leavanny



Type
Bug Grass
Unknown Unknown
Armored Leavanny
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swarm or Chlorophyll
Armored Leavanny

Y
Overcoat
Hidden Ability

Y

Y

Y
Cacophony
Armored Leavanny
Cacophony
Cacophony
Cacophony
Cacophony
Overcoat
Hidden Ability

Hidden Ability

Armored Leavanny

Y

Y



Y

Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Bug
Hatch time
3825 - 4079 steps
Height
3'11" 1.2 m
Weight
45.2 lbs. 20.5 kg
EV yield
Total: 3
0
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Armored Leavanny
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed

Leavanny is a dual-type Bug/Grass Pokémon.

It evolves from Swadloon when leveled up with high friendship. It is the final form of Sewaddle. It can transform into Armored Leavanny while holding the Leavanny Armor.

Pokédex entry

Pokédex entry
It keeps its eggs warm with heat from fermenting leaves. It also uses leaves to make warm wrappings for Sewaddle.


Game locations

Availability
None This Pokémon cannot be obtained.
Very Common
Common Mount Rose
Uncommon Safari Zone
Fossil
Hidden Grotto
Rare
Very Rare
One


Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common [[File:.png link=]]
Uncommon Mental Herb Mental Herb
Rare [[File:.png link=]]
Always [[File:.png link=]]
Story [[File:.png link=]]



Base stats

Stat Range
At Lv. 60 At Lv. 120
HP: 75
160 - 216 310 - 422
Attack: 103
115 - 203 226 - 401
Defense: 80
90 - 172 177 - 339
Sp.Atk: 70
80 - 159 155 - 313
Sp.Def: 80
90 - 172 177 - 339
Speed: 92
103 - 188 202 - 371
Total: 500   
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Crystal
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Crystal
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Crystal
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Crystal
None

Learnset

By leveling up

1.2
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start False Swipe Normal Physical 04040 100100% 40
00Start Tackle Normal Physical 05050 100100% 35
00Start String Shot Bug Status 0000 09595% 40
00Start Bug Bite Bug Physical 06060 100100% 20
00Start Razor Leaf Grass Physical 05555 09595% 25
088 Bug Bite Bug Physical 06060 100100% 20
1515 Razor Leaf Grass Physical 05555 09595% 25
2222 Struggle Bug Bug Special 05050 100100% 20
2929 Slash Normal Physical 07070 100100% 20
3232 Helping Hand Normal Status 0000 —% 20
3434 Fell Stinger Bug Physical 03030 100100% 25
3636 Leaf Blade Grass Physical 09090 100100% 15
3939 X-Scissor Bug Physical 08080 100100% 15
4343 Entrainment Normal Status 0000 100100% 15
4646 Swords Dance Normal Status 0000 —% 20
5050 Leaf Storm Grass Special 130130 09090% 5
  • A level of "Start" indicates a move that will be known by a Leavanny obtained at level 1.
  • Bold indicates a move that gets STAB when used by Leavanny
  • Italic indicates a move that gets STAB only when used by an evolution of Leavanny

By TM/HM

|- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Darktm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM01 | style="background:#FFF; border:1px solid #D8D8D8;" | Hone Claws | style="text-align:center; background:#705848; border:1px solid #49392F;" | Dark | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Psychictm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM04 | style="background:#FFF; border:1px solid #D8D8D8;" | Calm Mind | style="text-align:center; background:#F85888; border:1px solid #A13959;" | Psychic | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Poisontm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM06 | style="background:#FFF; border:1px solid #D8D8D8;" | Toxic | style="text-align:center; background:#A040A0; border:1px solid #682A68;" | Poison | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 090}}90% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM10 | style="background:#FFF; border:1px solid #D8D8D8;" | Hidden Power | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#4F5870; border:1px solid #333948;" | Special | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 06060 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Firetm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM11 | style="background:#FFF; border:1px solid #D8D8D8;" | Sunny Day | style="text-align:center; background:#F08030; border:1px solid #9C531F;" | Fire | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM15 | style="background:#FFF; border:1px solid #D8D8D8;" | Hyper Beam | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#4F5870; border:1px solid #333948;" | Special | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 150150 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 090}}90% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Psychictm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM16 | style="background:#FFF; border:1px solid #D8D8D8;" | Light Screen | style="text-align:center; background:#F85888; border:1px solid #A13959;" | Psychic | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 30 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM17 | style="background:#FFF; border:1px solid #D8D8D8;" | Protect | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM20 | style="background:#FFF; border:1px solid #D8D8D8;" | Safeguard | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 25 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM21 | style="background:#FFF; border:1px solid #D8D8D8;" | Frustration | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Grasstm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM22 | style="background:#FFF; border:1px solid #D8D8D8;" | Solar Beam | style="text-align:center; background:#78C850; border:1px solid #4E8234;" | Grass | style="text-align:center; background:#4F5870; border:1px solid #333948;" | Special | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 120120 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM27 | style="background:#FFF; border:1px solid #D8D8D8;" | Return | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM32 | style="background:#FFF; border:1px solid #D8D8D8;" | Double Team | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Psychictm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM33 | style="background:#FFF; border:1px solid #D8D8D8;" | Reflect | style="text-align:center; background:#F85888; border:1px solid #A13959;" | Psychic | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Flyingtm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM40 | style="background:#FFF; border:1px solid #D8D8D8;" | Aerial Ace | style="text-align:center; background:#A890F0; border:1px solid #6D5E9C;" | Flying | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 06060 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM42 | style="background:#FFF; border:1px solid #D8D8D8;" | Facade | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 07070 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Psychictm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM44 | style="background:#FFF; border:1px solid #D8D8D8;" | Rest | style="text-align:center; background:#F85888; border:1px solid #A13959;" | Psychic | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM45 | style="background:#FFF; border:1px solid #D8D8D8;" | Attract | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Grasstm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM53 | style="background:#FFF; border:1px solid #D8D8D8;" | Energy Ball | style="text-align:center; background:#78C850; border:1px solid #4E8234;" | Grass | style="text-align:center; background:#4F5870; border:1px solid #333948;" | Special | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 09090 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM54 | style="background:#FFF; border:1px solid #D8D8D8;" | False Swipe | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 04040 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 40 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Ghosttm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM65 | style="background:#FFF; border:1px solid #D8D8D8;" | Shadow Claw | style="text-align:center; background:#705898; border:1px solid #493963;" | Ghost | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 07070 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Darktm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM66 | style="background:#FFF; border:1px solid #D8D8D8;" | Payback | style="text-align:center; background:#705848; border:1px solid #49392F;" | Dark | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 05050 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM67 | style="background:#FFF; border:1px solid #D8D8D8;" | Retaliate | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 07070 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM68 | style="background:#FFF; border:1px solid #D8D8D8;" | Giga Impact | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 150150 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 090}}90% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM75 | style="background:#FFF; border:1px solid #D8D8D8;" | Swords Dance | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Bugtm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM81 | style="background:#FFF; border:1px solid #D8D8D8;" | X-Scissor | style="text-align:center; background:#A8B820; border:1px solid #6D7815;" | Bug | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Poisontm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM84 | style="background:#FFF; border:1px solid #D8D8D8;" | Poison Jab | style="text-align:center; background:#A040A0; border:1px solid #682A68;" | Poison | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Psychictm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM85 | style="background:#FFF; border:1px solid #D8D8D8;" | Dream Eater | style="text-align:center; background:#F85888; border:1px solid #A13959;" | Psychic | style="text-align:center; background:#4F5870; border:1px solid #333948;" | Special | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100100 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Grasstm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM86 | style="background:#FFF; border:1px solid #D8D8D8;" | Grass Knot | style="text-align:center; background:#78C850; border:1px solid #4E8234;" | Grass | style="text-align:center; background:#4F5870; border:1px solid #333948;" | Special | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM87 | style="background:#FFF; border:1px solid #D8D8D8;" | Swagger | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 090}}90% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM90 | style="background:#FFF; border:1px solid #D8D8D8;" | Substitute | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM95 | style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Steeltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM96 | style="background:#FFF; border:1px solid #D8D8D8;" | Steel Wing | style="text-align:center; background:#B8B8D0; border:1px solid #787887;" | Steel | style="text-align:center; background:#C92112; border:1px solid #82150b;" | Physical | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 07070 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 090}}90% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 25 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Bugtm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM104 | style="background:#FFF; border:1px solid #D8D8D8;" | Silver Wind | style="text-align:center; background:#A8B820; border:1px solid #6D7815;" | Bug | style="text-align:center; background:#4F5870; border:1px solid #333948;" | Special | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 06060 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM110 | style="background:#FFF; border:1px solid #D8D8D8;" | Round | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#4F5870; border:1px solid #333948;" | Special | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 06060 | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM111 | style="background:#FFF; border:1px solid #D8D8D8;" | Captivate | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFF; border:1px solid #D8D8D8;" | Normaltm.png | style="background:#FFF; border:1px solid #D8D8D8;" | TM115 | style="background:#FFF; border:1px solid #D8D8D8;" | Confide | style="text-align:center; background:#A8A878; border:1px solid #6D6D4E;" | Normal | style="text-align:center; background:#8C888C; border:1px solid #5b585b;" | Status | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | —}}—% | style="background:#FFF; text-align:center; border:1px solid #D8D8D8;" | 20

|} |- | class="roundybottom" style="background:#A7DB8D; font-size: 90%; line-height:10px;" colspan="7" |

  • Bold indicates a move that gets STAB when used by Leavanny
  • Italic indicates a move that gets STAB only when used by an evolution of Leavanny

|}

By breeding

1.2
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
015.png123.png212.png165.png166.png167.png
168.png283.png291.png543.png544.png545.png
595.png596.png617.png632.png
Agility Psychic Status —% 30
123.png193.png469.png284.png414.png Air Slash Flying Special 75 95% 15
165.png166.png283.png291.png545.png Baton Pass Normal Status —% 40
414.png Camouflage Normal Status —% 20
617.png Me First Normal Status —% 20
290.png291.png Mind Reader Normal Status —% 5
123.png212.png Razor Wind Normal Special 80 100% 10
193.png469.png207.png472.png291.png329.png
330.png402.png543.png544.png545.png595.png
596.png
Screech Normal Status 85% 40
012.png049.png165.png166.png267.png269.png
284.png414.png637.png
Silver Wind Bug Special 60 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Leavanny
  • Bold indicates a move that gets STAB when used by Leavanny
  • Italic indicates a move that gets STAB only when used by an evolution of Leavanny

By a prior evolution

1.2
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
540 Endure Normal Status —% 10
540 Sticky Web Bug Status —% 20
540 Bug Buzz Bug Special 90 100% 10
540 Flail Normal Physical 100% 15
541 Grass Whistle Grass Status 55% 15
  • Bold indicates a move that gets STAB when used by Swadloon
  • Italic indicates a move that gets STAB only when used by an evolution of Swadloon

By tutoring

1.2
 Move   Type   Cat.  Pwr.  Acc.   PP 
Bug Bite Bug Physical 60 100% 20
Electroweb Electric Special 55 95% 15
Giga Drain Grass Special 75 100% 10
Heal Bell Normal Status —% 5
Helping Hand Normal Status —% 20
Iron Defense Steel Status —% 15
Knock Off Dark Physical 65 100% 25
Magic Coat Psychic Status —% 15
Seed Bomb Grass Physical 80 100% 15
Signal Beam Bug Special 75 100% 15
Snore Normal Special 50 100% 15
Synthesis Grass Status —% 5
Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Leavanny
  • Italic indicates a move that gets STAB only when used by an evolution of Leavanny

Evolution

540.png
Unevolved
Sewaddle
 Bug  Grass 
Rare Candy
Level 20
541.png
First evolution
Swadloon
 Bug  Grass 
Soothe Bell
Friendship
542.png
Second evolution
Leavanny
 Bug  Grass 


Sprites

Leavanny

Front Back
GenderM.png 542.png 542b.png
Front shiny Back shiny
GenderM.png 542s.png 542sb.png

Armored Leavanny

Front Back
GenderM.png 542 1.png 542b 1.png
Front shiny Back shiny
GenderM.png 542s 1.png 542sb 1.png



523.png #523: Zebstrika
Pokémon
#571: Zoroark 571.png