Delta Petilil (Water) (Pokémon)

From The Pokemon Insurgence Wiki
879.png #879: Delta Scolipede
Pokémon
#881: Delta Lilligant (Water) 881.png
Delta Petilil (Water)
Sea Lantern Pokémon
#880
Delta Petilil (Water)



Type
Water Fire
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Storm Drain or Flash Fire
Y

Y
Regenerator
Hidden Ability

Y

Y

Y
Cacophony
Cacophony
Cacophony
Cacophony
Cacophony
Regenerator
Hidden Ability

Hidden Ability


Y

Y



Y

Y
Gender ratio
Unknown
100% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Undiscovered
Hatch time
5100 - 5354 steps
Height
1'08" 0.5 m
Weight
14.6 lbs. 6.6 kg
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed

Delta Petilil (Water) (referred to as just Petilil in-game) is a dual-type Water/Fire Delta Pokémon.

It evolves into Delta Lilligant (Water) when exposed to a Fire Stone.

Due to its mutation, it is unable to breed with any Pokémon except Delta Ditto.

Pokédex entry

Pokédex entry
A Delta Species discovered by Steads42. It can be seen from within submarines, frolicking along the deep sea floor.


Game locations

Availability
None This Pokémon cannot be obtained.
Very Common
Common
Uncommon
Fossil
Hidden Grotto
Rare
Very Rare
One Victory Road


Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common [[File:.png link=]]
Uncommon [[File:.png link=]]
Rare [[File:.png link=]]
Always [[File:.png link=]]
Story [[File:.png link=]]



Base stats

Stat Range
At Lv. 60 At Lv. 120
HP: 45
124 - 180 238 - 350
Attack: 35
42 - 113 80 - 221
Defense: 50
58 - 133 112 - 260
Sp.Atk: 70
80 - 159 155 - 313
Sp.Def: 50
58 - 133 112 - 260
Speed: 30
36 - 106 69 - 207
Total: 280   
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Crystal
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Crystal
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Crystal
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Crystal
None
Notes:

Learnset

By leveling up

1.2
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Bubble Water Special 04040 100100% 30
044 Acid Armor Poison Status 0000 —% 20
088 Aqua Ring Water Status 0000 —% 20
1010 Mist Ice Status 0000 —% 30
1313 Ember Fire Special 04040 100100% 25
1717 Recover Normal Status 0000 —% 10
1919 Bubble Beam Water Special 06565 100100% 20
2222 Will-O-Wisp Fire Status 0000 08585% 15
2626 Flame Burst Fire Special 07070 100100% 15
2828 Reflect Type Normal Status 0000 —% 15
3131 Protect Normal Status 0000 —% 10
3535 Scald Water Special 08080 100100% 15
3737 Entrainment Normal Status 0000 100100% 15
4040 Rain Dance Water Status 0000 —% 5
4444 After You Normal Status 0000 —% 15
4646 Mystical Fire Fire Special 06565 100100% 10
  • A level of "Start" indicates a move that will be known by a Delta Petilil (Water) obtained at level 1.
  • Bold indicates a move that gets STAB when used by Delta Petilil (Water)
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Petilil (Water)

By TM/HM

1.2
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Psychictm.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Poisontm.png TM06 Toxic Poison Status 0000 090}}90% 10
Normaltm.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Firetm.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Psychictm.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Normaltm.png TM17 Protect Normal Status 0000 —}}—% 10
Watertm.png TM18 Rain Dance Water Status 0000 —}}—% 5
Normaltm.png TM20 Safeguard Normal Status 0000 —}}—% 25
Normaltm.png TM21 Frustration Normal Physical 0000 100}}100% 20
Grasstm.png TM22 Solar Beam Grass Special 120120 100}}100% 10
Normaltm.png TM27 Return Normal Physical 0000 100}}100% 20
Normaltm.png TM32 Double Team Normal Status 0000 —}}—% 15
Firetm.png TM35 Flamethrower Fire Special 09090 100}}100% 15
Firetm.png TM38 Fire Blast Fire Special 110110 085}}85% 5
Normaltm.png TM42 Facade Normal Physical 07070 100}}100% 20
Firetm.png TM43 Flame Charge Fire Physical 05050 100}}100% 20
Psychictm.png TM44 Rest Psychic Status 0000 —}}—% 10
Normaltm.png TM45 Attract Normal Status 0000 100}}100% 15
Watertm.png TM48 Scald Water Special 08080 100}}100% 15
Firetm.png TM50 Overheat Fire Special 130130 090}}90% 5
Grasstm.png TM53 Energy Ball Grass Special 09090 100}}100% 10
Watertm.png TM55 Brine Water Special 06565 100}}100% 10
Firetm.png TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
Normaltm.png TM87 Swagger Normal Status 0000 090}}90% 15
Normaltm.png TM90 Substitute Normal Status 0000 —}}—% 10
Normaltm.png TM95 Sleep Talk Normal Status 0000 —}}—% 10
Normaltm.png TM102 Achilles Heel Normal Physical 04545 100}}100% 15
Firetm.png TM106 Incinerate Fire Special 06060 100}}100% 15
Normaltm.png TM110 Round Normal Special 06060 100}}100% 15
Normaltm.png TM111 Captivate Normal Status 0000 100}}100% 20
Icetm.png TM112 Permafrost Ice Status 0000 —}}—% 15
Normaltm.png TM115 Confide Normal Status 0000 —}}—% 20
Firetm.png TM119 Wildfire Fire Status 0000 070}}70% 10
Normaltm.png TM123 Secret Power Normal Physical 07070 100}}100% 20
Waterhm.png HM03 Surf Water Special 09090 100}}100% 15
Waterhm.png HM05 Waterfall Water Physical 08080 100}}100% 15
Waterhm.png HM06 Dive Water Physical 08080 100}}100% 10

  • Bold indicates a move that gets STAB when used by Delta Petilil (Water)
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Petilil (Water)

By breeding

1.2
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Delta Petilil (Water)
  • Bold indicates a move that gets STAB when used by Delta Petilil (Water)
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Petilil (Water)

By tutoring

1.2
 Move   Type   Cat.  Pwr.  Acc.   PP 
Acid Poison Special 40 100% 30
After You Normal Status —% 15
Bind Normal Physical 15 85% 20
Endeavor Normal Physical 100% 5
Endure Normal Status —% 10
Giga Drain Grass Special 75 100% 10
Heal Bell Normal Status —% 5
Heat Wave Fire Special 95 90% 10
Magic Coat Psychic Status —% 15
Mimic Normal Status —% 10
Pain Split Normal Status —% 20
Signal Beam Bug Special 75 100% 15
Snore Normal Special 50 100% 15
Spite Ghost Status 100% 10
Water Pulse Water Special 60 100% 20
Whirlpool Water Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Delta Petilil (Water)
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Petilil (Water)

Evolution

880.png
Unevolved
Delta Petilil (Water)
 Water  Fire 
Fire Stone
Fire Stone
881.png
First evolution
Delta Lilligant (Water)
 Water  Fire 


Sprites

Front Back
GenderM.png 880.png 880b.png
Front shiny Back shiny
GenderM.png 880s.png 880sb.png


879.png #879: Delta Scolipede
Pokémon
#881: Delta Lilligant (Water) 881.png