Memory Chamber/Boarder: Difference between revisions
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(Subpage ceation - Boarder) |
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|held = Leftovers | |held = Leftovers | ||
|level = 50 | |level = 50 | ||
|ability = Synchronize | |||
|move1type = Normal|move1 = Protect|move1cat = Status | |move1type = Normal|move1 = Protect|move1cat = Status | ||
|move2type = Poison|move2 = Toxic|move2cat = Status | |move2type = Poison|move2 = Toxic|move2cat = Status | ||
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|held = Eevite | |held = Eevite | ||
|level = 50 | |level = 50 | ||
|ability = Run Away | |||
|move1type = Fire|move1 = Fire Blast|move1cat = Special | |move1type = Fire|move1 = Fire Blast|move1cat = Special | ||
|move2type = Water|move2 = Hydro Pump|move2cat = Special | |move2type = Water|move2 = Hydro Pump|move2cat = Special | ||
Line 38: | Line 40: | ||
|held = | |held = | ||
|level = 50 | |level = 50 | ||
|move1type = | |ability = Magic Bounce | ||
|move1type = Fighting|move1 = Hidden Power|move1cat = Special | |||
|move2type = Psychic|move2 = Calm Mind|move2cat = Status | |move2type = Psychic|move2 = Calm Mind|move2cat = Status | ||
|move3type= Psychic|move3=Stored Power|move3cat=Special}} | |move3type= Psychic|move3=Stored Power|move3cat=Special | ||
|move4type = Normal|move4 = Baton Pass|move4cat = Status}} | |||
{{Party/Footer}} | {{Party/Footer}} |
Latest revision as of 23:52, 3 February 2015
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