Crystal (type): Difference between revisions

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==Pokémon==
==Pokémon==
{| class="roundy" style="text-align:center; border: 3px solid #{{crystal color dark}}; background: #{{crystal color}}"
{| class="roundy" style="text-align:center; border: 3px solid #{{crystal color dark}}; background: #{{crystal color}}"
|- style="background: #{{crystal color light}}"
! style="background: #{{crystal color light}}; {{roundytl|5px}}" | #
! #
! style="background: #{{crystal color light}}" |
!
! style="background: #{{crystal color light}}" | Name
! Name
! style="background: #{{crystal color light}}" | Type 1
! Type 1
! style="background: #{{crystal color light}}; {{roundytr|5px}}" | Type 2
! Type 2
|-  
|- style="background:#FFF"
| style="background: #FFF; {{roundybl|5px}}" | 870
| rowspan="1" |870
| style="background: #FFF;" | {{MSP|870_2|Delta Metagross (Ruin)}}
!{{MSP|870_2|Delta Metagross (Ruin)}}
| style="background: #FFF;" | <small>Crystal</small><br>{{p|Delta Metagross (Ruin)|Delta Metagross (Ruin)}}
|<small>Crystal</small><br>{{p|Delta Metagross (Ruin)|Delta Metagross (Ruin)}}
{{typetable|Grass}}
{{typetable|Grass}}
{{typetable|Crystal}}
{{typetable|Crystal}}
Line 52: Line 51:
==Moves==
==Moves==
{| class="roundy" style="text-align:center; border: 3px solid #{{crystal color dark}}; background: #{{crystal color}}"
{| class="roundy" style="text-align:center; border: 3px solid #{{crystal color dark}}; background: #{{crystal color}}"
|- style="background: #{{crystal color light}}"
! style="background: #{{crystal color light}}; {{roundytl|5px}}" | Move
! Move
! style="background: #{{crystal color light}}" | Category
! Category
! style="background: #{{crystal color light}}" | Power
! Power
! style="background: #{{crystal color light}}" | Accuracy
! Accuracy
! style="background: #{{crystal color light}}; {{roundytr|5px}}" | PP
! PP
|-  
|- style="background:#FFF"
| style="background: #FFF; {{roundybl|5px}}" | {{color2|000|Crystal Rush (move)|Crystal Rush}}
| [[Crystal Rush (move)|Crystal Rush]]
| style="background:#{{Physical color}}; border:1px solid #{{Physical color dark}};" align="center" | [[bulbapedia:Physical move|<span style="color:#{{Physical textcolor}}">Physical</span>]]
| style="background:#{{Physical color}}; border:1px solid #{{Physical color dark}};" align="center" | [[bulbapedia:Physical move|<span style="color:#{{Physical textcolor}}">Physical</span>]]
|45
| style="background: #FFF; | 45
|100%
| style="background: #FFF; | 100%
|30
| style="background: #FFF; {{roundybr|5px}}" | 30
|}
|}

Latest revision as of 03:43, 12 May 2021

The Crystal type is a type exclusive to Pokémon Insurgence.

Battle properties

Offensive Defensive
Power Types   Power Types
None ½× None
½× None None
None None


Characteristics

Unlike other types, the Crystal type does not have any weaknesses or resistances. It also deals neutral damage to all types and is immune to none.

Pokémon

# Name Type 1 Type 2
870 870 2.png Crystal
Delta Metagross (Ruin)
Grass Crystal

Moves

Move Category Power Accuracy PP
Crystal Rush Physical 45 100% 30