Bisharp (Pokémon): Difference between revisions

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Revision as of 18:09, 11 January 2015

Bisharp
Sword Blade Pokémon
#625
Bisharp
Bisharp




Type
Dark Steel
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
[[bulbapedia:Defiant_(Ability)|Defiant]] or [[bulbapedia:Inner Focus_(Ability)|Inner Focus]]
Bisharp
[[bulbapedia:Moxie_(Ability)|Moxie]]
Y

Y
[[bulbapedia:Pressure_(Ability)|Pressure]]
Hidden Ability

Y

Y

Y
Cacophony
Cacophony
Cacophony
Cacophony
Cacophony
[[bulbapedia:Pressure_(Ability)|Pressure]]
Hidden Ability

Hidden Ability
[[bulbapedia:Moxie_(Ability)|Moxie]]

Y

Y



Y

Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
5355 - 5609 steps
Height
5'03" 1.6 m
Weight
154.3 lbs. 70.0 kg
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed

Bisharp is a dual-type Dark/Steel Pokémon.

It evolves from Pawniard starting at level 52.

Using a Bisharpite, a Bisharp can further evolve into Mega Bisharp. Its Mega ability, Moxie, allows Bisharp to increase its attack every time it knocks out an enemy Pokémon. Furthermore, Mega evolving Bishop will lead to a +35 boost in the attack base stat, a +10 boost in the defense base stat, a +5 boost in the special defense base stat, and a +50 boost in the speed base stat.


Base Stats

Bisharp

Stat Range
At Lv. 60 At Lv. 120
HP: 65
148 - 204 286 - 398
Attack: 125
139 - 232 274 - 458
Defense: 100
112 - 199 220 - 392
Sp.Atk: 60
69 - 146 134 - 287
Sp.Def: 70
80 - 159 155 - 313
Speed: 70
80 - 159 155 - 313
Total: 490   
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Mega Bisharp

Stat Range
At Lv. 60 At Lv. 120
HP: 65
148 - 204 286 - 398
Attack: 160
177 - 278 350 - 551
Defense: 110
123 - 212 242 - 419
Sp.Atk: 60
69 - 146 134 - 287
Sp.Def: 75
85 - 166 166 - 326
Speed: 120
134 - 225 263 - 445
Total: 590   
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Crystal
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Crystal
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Crystal ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Crystal
None

Learnset

By leveling up

1.2
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start

Guillotine

Normal Physical 0000 —% 5
00Start

Iron Head

Steel Physical 08080 100100% 15
00Start

Metal Burst

Steel Physical 0000 100100% 10
00Start

Scratch

Normal Physical 04040 100100% 35
00Start

Leer

Normal Status 0000 100100% 30
00Start

Fury Cutter

Bug Physical 04040 09595% 20
00Start

Torment

Dark Status 0000 100100% 15
066

Leer

Normal Status 0000 100100% 30
099

Fury Cutter

Bug Physical 04040 09595% 20
1414

Torment

Dark Status 0000 100100% 15
1717

Feint Attack

Dark Physical 06060 —% 20
2222

Scary Face

Normal Status 0000 100100% 10
2525

Metal Claw

Steel Physical 05050 09595% 35
3030

Slash

Normal Physical 07070 100100% 20
3333

Assurance

Dark Physical 06060 100100% 10
3838

Metal Sound

Steel Status 0000 08585% 40
4141

Embargo

Dark Status 0000 100100% 15
4646

Iron Defense

Steel Status 0000 —% 15
4949

Night Slash

Dark Physical 07070 100100% 15
5757

Iron Head

Steel Physical 08080 100100% 15
6363

Swords Dance

Normal Status 0000 —% 20
7171

Guillotine

Normal Physical 0000 —% 5
  • A level of "Start" indicates a move that will be known by a Bisharp obtained at level 1.
  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp

By TM/HM

1.2
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Normaltm.png TM?? Placeholder Normal Physical 08080 100}}100% 15

  • Bold indicates a move that gets STAB when used by Bisharp
  • Italic indicates a move that gets STAB only when used by an evolution of Bisharp

Strategy

At first glance the stats of Mega Bisharp aren't too terrifying by Mega Evolution standards. In fact, with a Life Orb regular Bisharp does quite a bit more damage then its Mega Evolution. Mega Bisharp would much rather have a defensive boost over a speed boost since its main attacking move, Sucker Punch, has priority anyways. So then why is Mega Bisharp considered so dangerous? The answer lies in the ability Moxie. Mega Bisharp is easily able to come in and finish off a threat with Sucker Punch, earn a Moxie boost, and then basically breeze past entire teams, gaining an attack boost after each successive kill. It can even switch into a Defog before Mega-evolving, nabbing the Defiant boost and preferably the Moxie boost as well, turning it into a sweeping machine capable of dismantling teams in an instant.

The best counter used to be Skarmory as it could take a Brick Break easily and resisted Mega Bisharp's moves that receive same-type attack bonuses, but now that Steel no longer resists Dark in Generation 6, which Insurgence uses the mechanics of, Mega Bisharp can easily dispatch of it with a boosted Knock Off. The player's best bet is to use Scarfed Fighting-types or those with Mach Punch/Vacuum Wave, such as Conkeldurr or Lucario. That, or other powerful revenge killers. With the buffs its regular forme received in the new generation, Mega Bisharp is a terrifying foe indeed.