Delta Pawniard (Pokémon): Difference between revisions

From The Pokemon Insurgence Wiki
No edit summary
mNo edit summary
Line 59: Line 59:
==Learnset==
==Learnset==
===By [[bulbapedia:Level|leveling up]]===
===By [[bulbapedia:Level|leveling up]]===
{{Learnlist/levelh/6|Delta Pawniard|Flying|Fighting}}
{{Learnlist/levelh/|Delta Pawniard|Flying|Fighting}}
{{Learnlist/level6|Start|Whirlwind|Normal|Status|—|100|20}}
{{Learnlist/level6|Start|Feint|Normal|Physical|30|100|10}}
{{Learnlist/level6|Start|Feint|Normal|Physical|30|100|10}}
{{Learnlist/level6|6|Focus Energy|Normal|Status|---|---|30}}
{{Learnlist/level6|6|Focus Energy|Normal|Status|—|—|30}}
{{Learnlist/level6|9|Karate Chop|Fighting|Physical|50|100|25||'''}}
{{Learnlist/level6|9|Karate Chop|Fighting|Physical|50|100|25||'''}}
{{Learnlist/level6|14|Detect|Fighting|Status|---|---|5}}
{{Learnlist/level6|14|Detect|Fighting|Status|—|—|5}}
{{Learnlist/level6|17|Comet Punch|Normal|Physical|18|85|15}}
{{Learnlist/level6|17|Comet Punch|Normal|Physical|18|85|15}}
{{Learnlist/level6|22|Tailwind|Flying|Status|---|---|15}}
{{Learnlist/level6|22|Tailwind|Flying|Status|—|—|15}}
{{Learnlist/level6|25|Power-Up Punch|Fighting|Physical|40|100|20||'''}}
{{Learnlist/level6|25|Power-Up Punch|Fighting|Physical|40|100|20||'''}}
{{Learnlist/level6|30|Blaze Kick|Fire|Physical|85|90|10}}
{{Learnlist/level6|30|Blaze Kick|Fire|Physical|85|90|10}}
{{Learnlist/level6|33|Sky Drop|Flying|Physical|60|100|10||'''}}
{{Learnlist/level6|33|Sky Drop|Flying|Physical|60|100|10||'''}}
{{Learnlist/level6|38|Whirlwind|Normal|Status|---|100|20}}
{{Learnlist/level6|41|Cross Chop|Fighting|Physical|100|80|5||'''}}
{{Learnlist/level6|41|Cross Chop|Fighting|Physical|100|80|5||'''}}
{{Learnlist/level6|46|Agility|Psychic|Status|---|---|30}}
{{Learnlist/level6|46|Agility|Psychic|Status|—|—|30}}
{{Learnlist/level6|49|Acrobatics|Flying|Physical|55|100|15||'''}}
{{Learnlist/level6|49|Acrobatics|Flying|Physical|55|100|15||'''}}
{{Learnlist/level6|54|High Jump Kick|Fighting|Physical|130|90|10||'''}}
{{Learnlist/level6|54|High Jump Kick|Fighting|Physical|130|90|10||'''}}
{{Learnlist/level6|57|Bulk Up|Fighting|Status|---|---|20}}
{{Learnlist/level6|57|Bulk Up|Fighting|Status|—|—|20}}
{{Learnlist/level6|62|Hurricane|Flying|Special|110|70|10||'''}}
{{Learnlist/level6|62|Hurricane|Flying|Special|110|70|10||'''}}
{{Learnlist/levelf/6|Delta Pawniard|Flying|Fighting}}
{{Learnlist/levelf/6|Delta Pawniard|Flying|Fighting}}

Revision as of 18:29, 16 December 2015

735.png #735: Delta Blastoise
Pokémon
#737: Delta Bisharp 737.png
Delta Pawniard
Air Blade Pokémon
#736
Delta Pawniard



Type
Flying Fighting
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Defiant or Frisk
Y

Y
Wind Force
Hidden Ability

Y

Y

Y
Cacophony
Cacophony
Cacophony
Cacophony
Cacophony
Wind Force
Hidden Ability

Hidden Ability


Y

Y



Y

Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
120 (24.9%)
Breeding
Egg Group
Undiscovered
Hatch time
Unknown steps
Height
1'08" .5 m
Weight
22.5 lbs. 10.2 kg
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed

Delta Pawniard (referred to as just Pawniard in-game) is a dual-type Flying/Fighting Delta Pokémon.

It evolves into Delta Bisharp starting at level 52.

Due to its mutation, it is unable to breed.

Pokédex entry

Pokédex entry
It flies through the air and strikes at its prey. Because it is a Delta Species, it is a different type than usual.


Game locations

Availability
None This Pokémon cannot be obtained.
Very Common
Common
Uncommon
Fossil
Hidden Grotto
Rare
Very Rare
One Power Farm


Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common [[File:.png link=]]
Uncommon [[File:.png link=]]
Rare [[File:.png link=]]
Always [[File:.png link=]]
Story [[File:.png link=]]



Base stats

Stat Range
At Lv. 60 At Lv. 120
HP: 45
124 - 180 238 - 350
Attack: 85
96 - 179 188 - 353
Defense: 70
80 - 159 155 - 313
Sp.Atk: 40
47 - 119 90 - 234
Sp.Def: 40
47 - 119 90 - 234
Speed: 60
69 - 146 134 - 287
Total: 340   
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Crystal
None

Learnset

By leveling up

Template:Learnlist/levelh/ |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 00Start | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Whirlwind | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 100100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 00Start | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Feint | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 03030 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 100100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 066 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Focus Energy | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 30 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 099 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Karate Chop | style="background:#C03028; border:1px solid #7D1F1A;" align="center" | Fighting | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 05050 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 100100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 25 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 1414 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Detect | style="background:#C03028; border:1px solid #7D1F1A;" align="center" | Fighting | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 5 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 1717 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Comet Punch | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 01818 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 08585% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 2222 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Tailwind | style="background:#A890F0; border:1px solid #6D5E9C;" align="center" | Flying | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 2525 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Power-Up Punch | style="background:#C03028; border:1px solid #7D1F1A;" align="center" | Fighting | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 04040 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 100100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 3030 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Blaze Kick | style="background:#F08030; border:1px solid #9C531F;" align="center" | Fire | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 08585 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 09090% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 3333 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Sky Drop | style="background:#A890F0; border:1px solid #6D5E9C;" align="center" | Flying | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 06060 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 100100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 4141 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Cross Chop | style="background:#C03028; border:1px solid #7D1F1A;" align="center" | Fighting | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 100100 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 08080% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 5 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 4646 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Agility | style="background:#F85888; border:1px solid #A13959;" align="center" | Psychic | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 30 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 4949 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Acrobatics | style="background:#A890F0; border:1px solid #6D5E9C;" align="center" | Flying | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 05555 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 100100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 5454 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | High Jump Kick | style="background:#C03028; border:1px solid #7D1F1A;" align="center" | Fighting | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 130130 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 09090% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 5757 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bulk Up | style="background:#C03028; border:1px solid #7D1F1A;" align="center" | Fighting | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 0000— | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 6262 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Hurricane | style="background:#A890F0; border:1px solid #6D5E9C;" align="center" | Flying | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 110110 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 07070% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 10

|} |- | class="roundybottom" style="background:#D67873; font-size: 90%; line-height:10px;" colspan="7" |

  • A level of "Start" indicates a move that will be known by a Delta Pawniard obtained at level 1.
  • Bold indicates a move that gets STAB when used by Delta Pawniard
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Pawniard

|}

By TM/HM

1.2
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Fightingtm.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
Normaltm.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Firetm.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Darktm.png TM12 Taunt Dark Status 0000 100}}100% 20
Normaltm.png TM17 Protect Normal Status 0000 —}}—% 10
Normaltm.png TM21 Frustration Normal Physical 0000 100}}100% 20
Normaltm.png TM27 Return Normal Physical 0000 —}}—% 20
Rocktm.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
Flyingtm.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Normaltm.png TM45 Attract Normal Status 0000 100}}100% 15
Fightingtm.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Darktm.png TM56 Fling Dark Physical 0000 100}}100% 10
Ghosttm.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
Fightingtm.png TM78 Drain Punch Fighting Physical 07575 100}}100% 10
Normaltm.png TM90 Substitute Normal Status 0000 —}}—% 10
Normaltm.png TM110 Round Normal Special 06060 100}}100% 15

  • Bold indicates a move that gets STAB when used by Delta Pawniard
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Pawniard

By breeding

1.2
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Delta Pawniard
  • Bold indicates a move that gets STAB when used by Delta Pawniard
  • Italic indicates a move that gets STAB only when used by an evolution of Delta Pawniard

Evolution

736.png
Unevolved
Delta Pawniard
 Flying  Fighting 
Rare Candy.png
Level 52
737.png
First evolution
Delta Bisharp
 Flying  Fighting 


Sprites

Front Back
GenderM.png 736.png 736b.png
Front shiny Back shiny
GenderM.png 736s.png 736sb.png


735.png #735: Delta Blastoise
Pokémon
#737: Delta Bisharp 737.png